Nedda High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear ponchos typically of a light white in addition to tight pants. She has a very tight haircut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is business-like. She takes instructions and follows them to the letter. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Nedda took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She tends to her Carpenter job now, and dutifully fulfills any obligations she has.
Motivation: She feels kind of lost in life; and to be a slave trader again
Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Attractive, Rich, Job. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Darkwood Buckler.
Tree Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tattered old clothes. She keeps her red fur in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: Tree is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions.
Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Religious, Family. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp.
Quick Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. He has dyed his greying beige fur a little too much giving a sharp beige color. His copper eyes have a joyful gleam in them most of the time.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A powerful necromancer made him what he is. His first spouse was a Sage, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and wants to raise his children well
Flaws: Ugly, Fearful. Bonds: Rich, Mentor, Family. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
Nedda Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white costume with the symbols of death on her torso. She is physically well-built. She sports red long hair. Her eyes are violet.
Personality: Stoic and calm, she prefers to meditate than take action. She has a minor phobia of water and hates getting wet.
History: She is the product a well kept family trust fund and as such has never really known need. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Find a way to reverse the transformation of her sister; and money/treasure
Ideals: Disciplined, Justice. Flaws: Fearful. Bonds: Rich, Family. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Dalgal Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a grey suit. His hair, while still mostly red, has prominent grey streaks. He has hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the west to a Miner, Dalgal learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Marry his brother to traveling adventurers; and expand his business
Ideals: Extrovert, Entrepeneur. Bonds: Job, Criminal record, Family. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Hoglik Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his bow. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his black hair up. He has a tattooed face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is afraid of women and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hoglik was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Someone believes him a fraud.
Ideals: Persistence. Flaws: Shy. Bonds: Enemies, Poor. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Charles Wade, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. He has styled his black hair well, parting it to the right. His eyes are likewise amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Ploughman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.
Motivation: To reunite with his absent father.
Ideals: Athletic, Passionate, Pacifist. Bonds: Attractive, Family. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp.
Pâsh Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. With bright blonde hair and a scraggly beard. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Shipwright again.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Job, Mentor. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Undercommon, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Jane Langley, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, and she perpetually has her flail ready. Her black hair is knotted and matted. Her hazel eyes peer out from beneath her deerstalker grey hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered
History: She served in the navy to pay for her family's outstanding loans. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Logical. Bonds: Military, Religious. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Giant, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Golden pearl (110 gp).
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