Ulblyn Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, he is an attractive figure. He wears baggy red pantaloons and a grey scarf. His tied-back hair is auburn. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Ulblyn was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He became a Architect soon after.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Opinionated, Persistence. Bonds: Attractive, Job. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Norkruuth Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green costume with the symbols of the sun god on his torso. He has wavy brass crest. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and obtaining odd cultural elven artifacts is his passion
Ideals: Optimist, Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1100 sp.
Menny Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who likes to wear darkened spectacles and heavy clothing, no matter the weather, she is not a threatening figure. She keeps her brown hair in a flapper bob. Her eyes are likewise violet.
Personality: She is overprotective of those who hire her services. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and to protect her home
Ideals: Fighting. Flaws: Disease. Bonds: Guardian, Nature, Rich. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 120 gp. 1 Silk rope.
Cairn Twist, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His brown hair is long and unkept. His eyes are likewise silver.
Personality: Aggressive, abrasive, and angry, Cairn embodies much of what other species detest in the Tieflings. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Gifted, Fighting. Flaws: Ugly, Antagonistic. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. Obsidian (9 gp). 1 Masterwork Common Melee.
Sapply Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. He wears his silver hair down. He has a dull look in his gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sapply was born the youngest of three triplets. A gifted student he started as a Body Guard, but he got bored and became a Bounty Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Family, Job, Criminal record. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Shag Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He carries with him a set of hand crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Shag was born in the west. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shag fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and to be a spy again
Ideals: Fighting, Joker, Persistence. Flaws: Fearful. Bonds: In love, Job. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Hamil Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His long red hair is drawn into a two foot long braid. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the north, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Bonds: Job, Family, Immigrant. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 5 (-3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2000 cp.
Duvamil Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy blue pantaloons and a brown scarf, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She wears her silver hair down. Her eyes are likewise brown.
Personality: Eccentric and domineering, Duvamil will drive conversation. She is skeptical of what others tell her and is slow to trust.
History: She was born blind and as such lacked many opportunities for work. She helped her mother out around the business and became quite the natural. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Extrovert. Flaws: Shy, Disease, Fearful. Bonds: Job. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 290 gp. 1 Chain shirt.
Jaxi Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears green leather gloves, a green jacket, and tight pants. Her bronze crest is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Jaxi enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Bellfounder and was forced into it by her family.
Flaws: Insomniac, Sensitive, Hedonist. Bonds: Immigrant, Family. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 260 gp. 2 Thunderstones.
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