Vonbin Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin black vertical stripes and grey pants. His skin is fair and his fingers are delicate and long. His auburn hair has been sun bleached extensively. His violet eyes have a joyful gleam in them most of the time.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a small toy that he constantly fidgets with.
History: When he was but 6 years old his parents immigrated from the south. Vonbin was born on a far southern desert where he grew up under the tutelage of his mother, an expert Carter. He inherited the family business which he has now maintained for 2 years.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Greedy, Addict. Bonds: Immigrant, Job, Enemies. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp. Rhodochrosite (13 gp).
Tordrid Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a well pressed and immaculate suit (or dress). She has no hair. Her blue eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Military, Religious, Mentor. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Gaaki Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is always cut to a buzz. She wears large thick round spectacles.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Further she is a bit of a stoner and is frequently out of it.
History: Her father raised her in a mountain cabin. She has chosen to use the inheritance that was left to her frivolously. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Further expansion of business; and expand her business
Flaws: Antagonistic, Addict, Mundane. Bonds: Rich, Nature, Job. Occupation: Bookbinder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Fibblestib Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His golden hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Spy and was forced into it by his family.
Ideals: Fighting, Artistic. Flaws: Addict, Disease, Mundane. Bonds: Family. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Chrysoprase (80 gp).
Resh Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. His red hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Bonds: Attractive, Religious, Immigrant. Occupation: Ploughman
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Merihim Wit, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His hair is black and curly. He has gleaming, smiling white eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Merihim has worked very hard to control his curse. He now mingles about in high society.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Extrovert. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Manfred Gracey, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is still thick. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.
History: He was born to loving parents in a slum to the east. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Seamstress
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Tourmaline (80 gp).
Kelter Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white tunic with tan highlights, and long black pants that bunch up around his shoes, and he perpetually has his shortbow ready. He wears his hair in dreadlocks. He has amber eyes and a white hat with a tan feather.
Personality: He loves telling others what to do and how they should feel about things. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born into a rich family. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Kelter's homeland. Kelter decided to take the middle way and become a bodyguard. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and to be a cartwright again
Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Beggar
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Masterwork Common Melee.
Suhnae Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly brown, has prominent grey streaks. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Adventurer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and to be a bellfounder again
Flaws: Ugly, Selfish, Impulsive. Bonds: Poor, Job. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Chrysoberyl (160 gp).
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