Oriff Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She keeps her golden hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Oriff and her spouse have recently divorced.
Motivation: Wants to raise her children well; and to unite with her brother
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Simple lock.
Right-Handed Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a pastel costume with the symbols of the sun god on her torso. She has moderate length lavender fur. Her thin eyebrows rest above her beady amber eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is harsh and unforgiving.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To reunite with her absent father; and an old rival family wants her found
Flaws: Ugly, Antagonistic, Disease. Bonds: Guardian, Family. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp. Silver pearl (90 gp). Sardonyx (40 gp). Red-brown spinel (90 gp).
Rael Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and carries shortbows. His hair is short and white. His green eyes peer out from beneath his wide-brimmed blue hat.
Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Rael took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rael fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content.
Ideals: Fighting, Gifted. Flaws: Hedonist, Mundane. Bonds: Guardian. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Theodoric Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears brown trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy chestnut hair. His eyes are a pleasant amber.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Athletic. Flaws: Disease. Bonds: Job, Slave, Family. Occupation: Performer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Tawar Stanton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in a clean white cloak covering her clean studded leather. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Slave Trader, Tawar learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: She desires power and/or immortality; and balancing her hectic life and new slave trader responsibilities is difficult
Ideals: Gifted, Philantrophist. Bonds: Job, Attractive, Adventurer. Occupation: Slave Trader
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp. Red garnet (140 gp).
Lorilla Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky tan painted plate armor, and carries quarterstaffs. Her blonde hair is smooth and relatively long. Her gray eyes dart from person to person to random spaces in the air.
Personality: She acts crazy and hedonistic. She works hard and plays hard.
History: Born in a small village she learned the ways of the warrior from her mother. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has worked as a Knight like her mother before her.
Motivation: She has money and likes to spend it; and to be a butcher again
Ideals: Fighting. Flaws: Hedonist, PTSD. Bonds: Job, Rich. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 19000 cp. 1 Minor magic item.
Conrad Landon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. He keeps his long black hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He enjoys reading and quiet.
History: Born in the south to a Slave Trader, Conrad learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: Sabotage a competitor; and he's looking for his big break
Ideals: Logical. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 pp. Star rose quartz (40 gp).
Leaf Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a brown armored body suit, with a simple violet line shooting up and back down. Her brown fur is braided into rings. Her copper unseeing eyes seem to look past you.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born blind and as such lacked many opportunities for work. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in bastard sword use. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Masterwork Common Melee.
Anthony Abram, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a long silver beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Anthony hails from a village terrorized by gnolls. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Courier
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!