Foxilon Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown unseeing eyes seem to look past you.
Personality: Foxilon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. The war was a terrible time for him, and Foxilon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Foxilon hails from a village terrorized by giants. He has had some formal dancing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by giants. Foxilon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He loathes his own lifestyle; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Athletic, Artistic. Flaws: Disease, Depressed. Bonds: Military, Enemies. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 pp.
Eida Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and carries longbows. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a pair of big game hunters, but was frequently ill as a child. While studying, she fell in love. They married and had a daughter. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eida fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, In love. Occupation: Scribe
Voice: Pronounces O like U
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
Akra Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green collared shirt and brown skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her feathered hat is riddled with cuts and holes. Her red eyes have a joyful gleam in them most of the time.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Akra enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: The child of northern immigrants she idolized her father. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her absent father; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Secretive, Hedonist. Bonds: Immigrant, Slave. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp. Eye agate (11 gp).
Ûkshak Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. He is an epitome of beauty. He sports a long brown beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Rich. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp.
Shautha Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears dark leathers with embroidery. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised in a plains tribe. Shautha liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Revenge; and she wants revenge against drow
Ideals: Athletic. Flaws: Insomniac. Bonds: Adventurer, Nature, Enemies. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. 3 Alchemist’s fire.
Kabbarg Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is dressed in earthy colors with a black and brown handkerchief worn on her left side. Her black hair is greasy and uncared for. Her gray eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Kabbarg was born in the west. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has since lost track of the people in her past.
Motivation: Wants to raise her children well.
Ideals: Persistence, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 10000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Quick In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her fur is cut close to her head. She has a dull look in her blue eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends.
Ideals: Fighting. Flaws: Depressed, Disease, Insomniac. Bonds: Adventurer. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 110 pp. Tourmaline (40 gp).
Maagog Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. He is bristling with hidden weapons, mostly daggers and crossbows. He has dyed his greying black crest a little too much giving a sharp black color. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Opinionated. Bonds: Criminal record, Rich, Religious. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather.
Tricking In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His yellow fur is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Tricking was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Malachite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!