Rangrim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of his god around his neck, and a axe on his belt. His silver hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.
History: He comes from a rich southern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to get laid; and he is greedy
Ideals: Fighting, Optimist. Bonds: Has a crush, Rich. Occupation: Spy
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Undercommon, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Claira Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a long, blue cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She keeps her chestnut hair in a flapper bob. Her blue eyes dart from person to person to random spaces in the air.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born at the edge of vast desert. There was a wharf not far from home where she often wandered off to fish. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Joker. Flaws: Terse, Mundane. Bonds: Nature. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp.
Adrie Hanali, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing the road beaten gear of a warrior. Her hair is cut close to her head. Her eyes are a pleasant violet.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She enjoys reading and quiet.
History: Sold as a small child to a wizard, Adrie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age her father died while driving off some orcs. Her mother being the stubborn sort decided to stay and helped train her in trident use. She ran away from her former home and has been making her living as a Dyer for the past few years.
Motivation: She loathes her own lifestyle; and wants to open a new tavern
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Enemies, Mentor, Job. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp.
Vanchu Tinley, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her greatsword. She wears a colorful flower in her white hair. She has several tiny topaz earrings on each ear.
Personality: This woman loves painting and to teach people painting more than just about anything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She comes from a rich eastern family. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels threatened by others; and money/treasure
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
Bimpnottin Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She carries with her a set of hammers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her long red hair reaches down to her waist. She has amber eyes.
Personality: Eccentric and domineering, Bimpnottin will drive conversation. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: When she was but 5 years old her parents immigrated from the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now owns her own business.
Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new priest responsibilities is difficult
Ideals: Fighting, Extrovert. Bonds: Immigrant, Job, Adventurer. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1900 sp. 1 Bullseye lantern.
Gomory Light, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'4", this woman is wearing a long, black, dusty cloak. Her white hair is unkempt and raggedy. She is baby faced.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp. Rose (40 gp).
Virra Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her top hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born at the edge of vast mountains. She dropped out of school before completing her studies. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle.
Ideals: Logical. Flaws: Ugly, Depressed, Impulsive. Bonds: Nature. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 19 (+4) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Keyleth Berevan, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a blue tunic with black highlights, and long white pants that bunch up around her shoes. Her black hair is heavily combed to the right. Her green eyes lackadaisically let the world flow into them.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Keyleth was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Keyleth took refuge in the large cave and found the beat up shortspear and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by giants. Keyleth was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She wants revenge against giants.
Flaws: Fearful. Bonds: Enemies, Poor, Nature. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 3 (-4) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Banded mail.
Mardnab Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She sports tan clothing, slightly heavier than average wear. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a poor family in the city she treasured whatever gifts she got. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has set out to sabotage the competition.
Motivation: Retire the richest woman in the east; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Fearful, Racist. Bonds: Job, Poor. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 pp. Coral (40 gp).
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