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NPC Generator

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Advanced [show]


Therlin Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many tan ritualistic tattoos. She has the majority of her body covered in plate. She sports a flattop hair cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She snorts whenever she laughs or is feeling confident. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She is a Deep Scion in disguise. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's looking for her big break; and she has decided she is irredeemable

Ideals: Justice. Bonds: Attractive, Criminal record, Adventurer. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Therlin Deepdelver, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp.


Social Check DCs


Cumpen Beren, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her white hair is thinning but still full. She wears an eyepatch.

Personality: Cumpen wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She does not trust anyone and sleeps with one eye open.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She hasn't been sleeping well lately.

Motivation: She'd like to take her coworkers down a peg; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Military, Job. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Cumpen Beren, Female Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Stealth +0
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 sp.


Social Check DCs


Gomory Halsey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a brown hat with a green feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently he has begun working with bootleggers and crooks.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Halsey, Male Human Sorcerer 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)18 (+4) 10 (+0)18 (+4)
Skills Deception +6, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Merihim Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is renowned for his bright black suits and hats. His clothes are grease stained in places. His black hair is knotted and matted. He has black eyes and a black hat with a blue feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Merihim studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Ruler for hire.

Motivation: To be a Bricklayer again; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Merihim Hope, Male Tiefling Sorcerer 3
Medium (6'7") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)18 (+4) 9 (-1)20 (+5)
Skills Athletics +4
Senses Passive Perception 9
Languages Common, Giant, Druidic, Celestial, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 400 gp.


Social Check DCs


Griselda Gentry, Female Human [Permalink]

Personal [hide]

Description: She typically wears grey cloth garments or leather armor. Her skin is fair and her fingers are delicate and long. She has chestnut hair. She has gray eyes and a grey hat with a black feather.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of a Laborer, who enjoyed hunting, Griselda was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Laborer they were divorced and she won custody of their son. She worked as a Mayor, and she later adopted a second son.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her

Ideals: Fighting, Impeccable. Bonds: Family, Nature. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Griselda Gentry, Female Human Sorcerer 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 500 sp.


Social Check DCs


Ahlyssa Skelton, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She wears silk and lounges about seductively. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Ahlyssa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ahlyssa decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is compelled to act according to her religious beliefs; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Religious, Criminal record. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Ahlyssa Skelton, Female Human Sorcerer 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)6 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. A miniature golden chest with tiny emeralds lining the top (120 gp).


Social Check DCs


Vepar Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She is physically well-built. Her hair is chestnut, silky, and of moderate length. Her silver eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Farmer business.

History: Gifted from a young age, Vepar studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Vepar and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Vepar Nowhere, Female Tiefling Sorcerer 1
Medium (4'10") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp.


Social Check DCs


Roger Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light violet in addition to tight pants. He has done his best to style his auburn hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Roger was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has dedicated himself to building a better kind of golem.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Bonds: Poor, Attractive, Enemies, Family, Adventurer, Debt. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Sylvaranth, Male Half-Elf Sorcerer 3
Medium (4'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)13 (+1) 7 (-2)15 (+2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Tordrid Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. Her violet unseeing eyes seem to look past you.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Brilliant and gifted she never wanted to apply herself. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: An old rival family wants her found; and money/treasure

Ideals: Gifted. Flaws: Disease, Sensitive. Bonds: Family, Rich. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Tordrid Foamtankard, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)7 (-2) 11 (+0)10 (+0)
Skills History +0, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs

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