Dench Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is smooth and relatively long. His fierce gray eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Immigrant, Rich. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Mindartis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Military, Job. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 3 Thunderstones.
Lia Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a tan coat over a green low-cut shirt, and a top hat upon her head. With bright silver hair. She tend to wears goggles to shield her eyes.
Personality: She is fixated on the number 87. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Lia hails from a village terrorized by orcs. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered orcs who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by orcs. Lia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: She is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: Poor, Adventurer, Enemies. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3 Smokesticks.
Damaia Respect, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her purple hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a very good compulsive liar and kleptomaniac.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has built up a small fortune and can afford her own way.
Motivation: She feels that her past leaves her morally obligated to help; and she has money and likes to spend it
Flaws: Insane, Shy, Disease. Bonds: Rich, Criminal record, In love. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Oppleby Garrick, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this western man wears skinny pants and wears a blue and brown robe with the hood down. His blonde hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Ploughman, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Oppleby was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away; and wants to work out more often
Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 50 gp. Red-brown spinel (50 gp). Tourmaline (50 gp). Brown-green garnet (50 gp).
Traubon Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" western man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large black tufts of hair around his ears. His eyes are likewise violet.
Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 sp.
Hugh Dryden, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a faded coat and loose pants complete with feathered hat. He has moderate length silver hair. He tend to wears goggles to shield his eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the east, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Hugh never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Many dire rats want him driven away; and he wants revenge against dire rats
Ideals: Optimist. Bonds: Poor, Enemies, In love, Immigrant. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp. 3 Antitoxin.
Kody Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is braided into rings. His gray eyes lackadaisically let the world flow into them.
Personality: Kody is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Kody lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Adventurer, Family. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Alston Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears just a tan suit. His hair is cut close to his head. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A powerful necromancer made him what he is. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and to be a bricklayer again
Ideals: Optimist. Flaws: Ugly. Bonds: Nature, In love, Mentor. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!