Kilia Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers blue and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries a battered halberd and tarnished greatsword as well. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She dislikes all the random violence that takes place in the east. She always tries to repair and not replace. It was this mentality that drove her into the Fisher business.
History: Born to a Map Maker, her mother struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Robbie Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears red leather gloves, a red jacket, and tight pants. With wild golden hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: While she acts the brute, she is far gentler than she would appear. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She moved out south to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help; and wants to raise her children well
Ideals: Fighting, Entrepeneur, Artistic. Bonds: Criminal record, Family. Occupation: Courier
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Quelenna Meliamne, Female Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is wearing the road beaten gear of a warrior. Her whole body is exceptionally muscular. Her moppish golden hair is in a traditional bowl cut. She is very pretty but has cold, dead eyes.
Personality: Quelenna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She believes the world needs to unite to get rid of brigands once and for all.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Fighting, Artistic. Bonds: Immigrant, Attractive, Enemies, Rich. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Nedda Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair has been sun bleached extensively. She wears an eyepatch.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She doesn't get along with people that don't share her tastes; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Rich, Military. Occupation: Painter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Chrysoprase (70 gp).
Qualen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries greataxes. His black hair is knotted and matted. This brown eyed northerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Bricklayer, who enjoyed hunting, Qualen was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
Kasdeya Sly, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a black vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her black boots flare out at the collars. She has wavy black hair. Her red eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is frequently practicing swordplay.
History: Her mother raised her in a mountain cabin. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now travels the world, in search of power and loot.
Motivation: Her spouse's relatives view her with great suspicion; and she has passion for adventuring and risk
Bonds: Job, Military, Nature, Adventurer, Family. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Crampernap Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of death on his torso, and he perpetually has his morningstar ready. He has white hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Crampernap grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Job, Adventurer. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Terran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Duvamil Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears an eyepatch.
Personality: She is happy with her job as a Interpreter. She turns her eye from what people do, preferring to live and let live. She also has developed a complete distrust of the Bookbinder profession.
History: She got into the Interpreter business at a young age. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. Days after completing her studies, news broke out that her hometown was attacked by drow. Duvamil was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Money/treasure; and her name or reputation has been wronged in the past by drow, and she desires to right it
Flaws: Ugly. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Draconic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Rose (80 gp).
Dreali Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His white hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born in the north his family was never financially stable. He has had some formal painting training, and achieved minor success. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Family, Poor. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!