Two Llamas Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her lavender fur is drawn into a tight pony tail with a cross scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the south to a Bricklayer, Two Llamas learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Bricklayer for the past few years.
Motivation: Sabotage a competitor; and expand her business
Ideals: Extrovert. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp.
Marbas Euphoria, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in green turtlenecks beneath a pastel coat with blue slacks, and is pretty ugly. His hair is short and purple. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC.
Ideals: Logical, Gifted. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp. Rhodochrosite (13 gp).
Sybil Dalton, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a large brown jacket. Her hair, while still mostly white, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She is an amazing painter.
History: She was born into a rich family. After coming to the age of reason, Sybil took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.
Motivation: To reunite with her absent father.
Ideals: Professionalism, Gifted. Bonds: Attractive, Rich, Family. Occupation: Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. White pearl (100 gp).
Harbek Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is styled in orderly dreadlocks. He has blue eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While studying, he fell in love. They married and had a son. He inherited the family business which he has now maintained for 4 years.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Bonds: Attractive, Religious, In love, Job. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 300 gp. Red garnet (90 gp). Tourmaline (90 gp). Banded agate (4 gp).
Vanuath Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a yellow coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He keeps his chestnut hair in a pixie cut. His brown eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Vanuath isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. The war was a terrible time for him, and Vanuath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels the way he acts is they only way to get by in the world; and he loathes his own lifestyle
Ideals: Impeccable, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Shoemaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Dazzazn Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is wearing a long, black, dusty cloak. His bronze crest is heavily combed to the left. He is baby faced.
Personality: Dazzazn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: Dazzazn was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.
Motivation: To protect his home; and expand his business
Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Adventurer, Guardian. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp.
Urshar Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally well dressed albeit a few years behind the times. Her white hair is cut short with large spiked bangs in the front. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot resist a sob story and will often dote over anyone who has one.
History: The child of eastern immigrants she idolized her father. Through the years after Urshar was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Urshar's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Urshar and her spouse have recently divorced.
Motivation: To prove her worth to the world.
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 pp.
Thomas Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.
History: Thomas hails from a village terrorized by illithids. After coming to the age of reason, Thomas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Logical. Bonds: Poor, Religious, Enemies. Occupation: Courier
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp. Moss agate (16 gp). Bloodstone (50 gp). Jet (160 gp).
Harbek Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze, and is pretty ugly. His hair is auburn and curly. This amber eyed westerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born into a rich family. Through the years after Harbek was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Harbek's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
