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NPC Generator

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Advanced [show]


Chaedi Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears yellow painted combat armor at almost all times. She keeps her golden hair in a pixie cut. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carter arts, while her mother instructed her in etiquette, music and courtly manner. She helped her father out around the business and became quite the natural. She now mingles about in high society.

Motivation: To be a Shipwright again.

Ideals: Athletic. Bonds: Attractive, Job, Rich. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Chaedi Hill, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp.


Social Check DCs


Ur-Edin Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man typically wears white cloth garments or leather armor. His silver hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes dart from person to person.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Sculptor business at a young age. Ur-Edin was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Sculptor. He has drifted from career to career and currently works as a Sculptor.

Motivation: He feels threatened by others.

Flaws: Fearful. Bonds: Poor, Enemies, Job, Immigrant. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Ur-Edin Graham, Male Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 10 (+0)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Patrick Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His silver hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Patrick was born with his father's beautiful face. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Carter; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Attractive, Adventurer, Nature, Has a crush. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Patrick Halsey, Male Human Sorcerer 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Eberdeb Folkor, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, blue, dusty cloak. His auburn hair is cut short. His eyes are brown.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Disease, Mundane. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Eberdeb Folkor, Male Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)10 (+0) 12 (+1)7 (-2)
Skills Performance +0, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 250 gp. 1 Smokesticks.


Social Check DCs


Lance Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a green low-cut shirt, and a top hat upon his head. He is bristling with hidden weapons, mostly tridents and spears. His red hair is cut short. His eyes are amber and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful wizard made him what he is. He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Lance Enfield, Male Human Sorcerer 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 300 sp. Silver comb with moonstones (100 gp).


Social Check DCs


Seraphina Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. Her silver hair is wavy and long. Her eyes are violet.

Personality: Calm and collected, she is a well trained Herbalist. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of eastern immigrants she idolized her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Herbalist work with an outfit from a few towns over. Herbalist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Seraphina Whispermouse, Female Halfling Sorcerer 2
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 10 (+0)8 (-1)
Skills Athletics +1, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 150 gp.


Social Check DCs


Damaia Debauchery, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She has a large black mantle and cape that has been intricately interwoven into her white robe. Her chestnut hair is unkempt and raggedy. She tend to wears goggles to shield her eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot resist a sob story and will often dote over anyone who has one.

History: Damaia lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She's also a talented Servant, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Damaia Debauchery, Female Tiefling Sorcerer 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)10 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp.


Social Check DCs


Mary Stanley, Female Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western woman dresses like a well dressed Architect does. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her face is scarred and worn.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She got into the Architect business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She inherited the family business which she has now maintained for 12 years.

Motivation: Expand her business.

Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Mary Stanley, Female Human Sorcerer 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs


Qualen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is typically in his Tanner uniform. He is muscular with a powerful set of arms. His blonde hair is greasy and uncared for. His eyes are brown and beady.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Tanner and found it very stressful. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Qualen Cobblelob, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 5000 cp. 1 Chain shirt.


Social Check DCs

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