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NPC Generator

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Advanced [show]


Hlin Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a grey tunic with pastel highlights, and long tan pants that bunch up around her shoes. Her hair is cut close to her head. Her eyes are green and she is always smoking a pipe.

Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born the only child of a wealthy merchant. Hlin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Baker, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and to reunite with her old friends

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Hlin Glanhig, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)13 (+1) 7 (-2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs


Sybil Van Es, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. Her brown hair is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She got into the Mortician business at a young age. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She left for the north, certain she would find work there.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Job, Immigrant. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Sybil Van Es, Female Human Sorcerer 3
Medium (4'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Joan Wellington, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears an entirely grey suit with pastel socks and a vest with buckled shoes. Her hair is always cut to a buzz. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her mother raised her in a mountain cabin. While studying, she fell in love. They married and had a daughter. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Ideals: Athletic. Flaws: Mundane. Bonds: Criminal record, Nature, In love. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Joan Wellington, Female Human Sorcerer 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)9 (-1) 10 (+0)16 (+3)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Moonstone (30 gp).


Social Check DCs


Nelkin Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his white hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down

Flaws: Emotional, Mundane, Fearful. Bonds: Attractive, Job, Nature. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Nelkin Warmwater, Male Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 110 gp. Peridot (70 gp).


Social Check DCs


Gale Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a green scarf, and carries nunchakus. His yellow fur is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born to a Unemployed, his father struggled to pay the bills. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Ugly, Insane, Emotional. Bonds: Poor. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Gale Of Ale, Male Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)15 (+2) 18 (+4)10 (+0)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1000 sp. 1 Masterwork Musical instrument.


Social Check DCs


Theren Horineth, Male Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is long and white with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His face is scarred and worn.

Personality: Theren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Gifted, Fighting, Entrepeneur. Flaws: Ugly. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Theren Horineth, Male Elf Sorcerer 1
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)17 (+3) 14 (+2)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 20 gp.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He is bristling with hidden weapons, mostly shortspears and maces. He wears his hair in dreadlocks. His fierce amber eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small island village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Mundane. Bonds: Attractive, Criminal record, Job, Nature, Immigrant. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Adley, Male Human Sorcerer 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 pp.


Social Check DCs


Diggory Tickle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He usually wears his grey robe and has his shield always slung over his shoulder, and his gloved hand is found clutching a shield. He is bald on top and has large chestnut tufts of hair around his ears. His gray unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well.

Ideals: Optimist, Logical. Flaws: Ugly, Disease, Selfish. Occupation: Dilettante

Voice: Spits words with contempt

Attributes [hide]

Diggory Tickle, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)7 (-2) 11 (+0)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. Rock crystal (80 gp).


Social Check DCs


Soveliss Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized amber on his left hand. He keeps his white hair in a pixie cut. He has gleaming, smiling amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of eastern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has a rivalry with the church that dominates his actions

Ideals: Persistence, Fighting. Bonds: Rich, Immigrant, Religious. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Soveliss Meliamne, Male Elf Sorcerer 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)17 (+3) 15 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 5000 cp. 4 Tanglefoot bags. 1 Everburning torch. 2 Antitoxin.


Social Check DCs

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