Serpent Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He is physically well-built. He wears a small hat to cover his moderate length gray fur. This green eyed easterner is not easily forgotten.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's attracted to the pc
Ideals: Fighting. Flaws: Insomniac, Greedy. Bonds: Attractive, Has a crush. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: Tourmaline (60 gp). Zircon (70 gp). Coral (60 gp). Moss agate (9 gp). 1 Masterwork manacles. 1 Average lock. 1 Disguise kit. 1 Masterwork Artisan’s tools.
Havilar Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, green, dusty cloak. She wears a broad hat to cover her moderate length scarlet crest. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Havilar lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school to support her sick father, and resented it. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers; and regain custody of her son
Ideals: Extrovert, Logical. Flaws: Shy. Bonds: Immigrant, Attractive, Family. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 sp. 1 Darkwood Shield.
Gynnie Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of longbows on her belt, each one with a jet on the hilt. Her auburn hair is well kept. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Sold as a small child to a slaver, Gynnie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Gynnie was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Attractive, Enemies, Job, Mentor. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 60 pp. Deep blue spinel (300 gp). 1 Breastplate. 1 Half-Plate.
Fragrant Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brown fur in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Fragrant isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Impeccable. Bonds: Attractive, Family, Poor, Immigrant. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Kilvar Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His head has been shaved. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.
History: Sold as a small child to a brothel owner, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a crush on the local Performer; and to settle down with his crush
Flaws: Ugly, Mundane. Bonds: Poor, Has a crush, Mentor. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver pearl (80 gp). 1 Masterwork Light steel shield.
Akta Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a black feathered hat and black clothes. Her hair is red and curly. Her black eyes are passionate and lively.
Personality: She hates giants. She views them as having robbed her home of its proper glory. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: A powerful necromancer made her what she is. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Immigrant, Enemies, Attractive, Mentor, Adventurer, Criminal record. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp. 1 Climber’s kit.
Gerald Landon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. His tied-back hair is red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp. Tourmaline (40 gp).
Geva Staurheim, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear grey pants and tee shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports silver long hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Geva grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She's attracted to the PC.
Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp. Azurite (8 gp). 1 Masterwork Common Ranged Weapon.
Anne Beckwith, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears just a grey suit. Her hair is blonde, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is able to fit into much smaller and tighter spaces than normal.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Blacksmith mother left her crippled. She was granted psionic powers by her dying brother.
Motivation: To share knowledge with the world; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
