Chenna Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a custom-built plate barding that's adorned with white lining and desert motifs. She has moderate length brown hair. She has several tiny topaz earrings on each ear.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her father raised her in a mountain cabin. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Guardian, Nature. Occupation: Bather
Voice: Slurs words
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork Common Melee.
Orryn Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His brown hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Marshal, Orryn learned a great deal about his father's area of expertise. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Regain custody of his son; and further expansion of business
Ideals: Justice. Bonds: Attractive, Criminal record, Job, Family. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 330 gp. 1 Masterwork Thieves’ tools.
Balifra Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her scythe, and a wedding ring on her right hand. She wears her black hair up. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born several months after her mother was called into army service. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Secretive. Bonds: In love, Military. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Simple lock.
Gardain Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears bulky grey painted plate armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has no hair. His eyes are brown.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.
History: Gardain hails from a village terrorized by illithids. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Enemies. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Jezean Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who sports green clothing, slightly heavier than average wear. Her brass crest is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jezean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Stylist again; and sabotage a competitor
Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Job, Adventurer. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Coral (110 gp).
Herleva Willoughby, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is well dressed, but even with her fine clothing she looks run-down. Her top hat is riddled with cuts and holes. Her green eyes are passionate and lively.
Personality: She is extraordinarily eccentric. She cannot resist a sob story and will often dote over anyone who has one.
History: Herleva was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.
Motivation: She's looking for her big break.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 900 sp.
Ella Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan coat over a green low-cut shirt, and a Stetson hat upon her head. Sporting a black mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born the only child of a wealthy merchant. Ella was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Blacksmith. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Regain custody of her daughter; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Mundane, Impulsive. Bonds: Immigrant, Family. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Five In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is dressed in earthy colors with a brown and pastel handkerchief worn on her right side. Beneath her clothing is a huge mess of scar tissue. Her black fur is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Shy. Bonds: Slave, Mentor. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 350 gp. 1 Superior lock.
William Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: William was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted druidic powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and find a way to reverse the transformation of his brother
Ideals: Justice, Gifted. Flaws: Racist. Bonds: Slave, Family, Enemies. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Rose (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!