Jarsali Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a skull on it. She has silver hair. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Calm and collected, she is a well trained Apothecary. The war was a terrible time for her, and Jarsali does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Jarsali hails from a village terrorized by gnolls. In her 18th year, her parents were killed by a gnolls raid, leaving Jarsali alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants revenge against gnolls.
Flaws: Depressed. Bonds: Attractive, Job, Military, Enemies. Occupation: Apothecary
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 13 (+1) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 gp. 2 Thunderstones.
Tim Richie, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. He wears his auburn hair up in a very large beehive style do. His half smiles and gray eyes are beguiling and draw you in.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.
History: Gifted from a young age, Tim studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Job. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp. Chrysoberyl (40 gp). 1 Simple lock.
Quick Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a pastel suit, tan shirt, and pastel tie. He has yellow fur. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is harsh and unforgiving.
History: He comes from a rich eastern family. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Quick's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Criminal record, Rich. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Euron Verity, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are gold.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Lone In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears loose pants and a collared shirt complete with sweater beneath her coat. Her fur is greying and her face has many wrinkles. Her green eyes dart from person to person.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born in a small plains village. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: Money/treasure; and she is greedy
Flaws: Ugly, Racist, Disease. Bonds: Rich, Nature. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1100 sp.
Morana Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor. Her silver hair is lengthy and is close to two feet long. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She can speak with the recently deceased. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Morana hails from a village terrorized by gnolls. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Morana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Gifted, Opinionated, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnoll, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Half-Plate.
Cloak In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is wearing colorful clothing, dressed as a Bowyer. Her clothes are grease stained in places. Her long gray fur is drawn into a two foot long braid. She has blue eyes and a brown hat with a tan feather.
Personality: Overbrimming with self-confidence, Cloak isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Bowyer and was forced into it by her family; and to unite with her brother
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Bowyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 5000 cp.
Sarah Huckabee, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear brown pants and tee shirts. Her red hair is knotted and matted. She is very pretty but has cold, dead eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has all her life been fascinated with music.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Sarah was born on a far western island where she grew up under the tutelage of her father, an expert Healer. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Artistic. Bonds: Immigrant, Attractive, Military, Nature. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Celestial
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Cora Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and white workpants. Her shirt is grey, and she wears a heavy white leather apron most of the time, and she perpetually has her sai ready. Her hair is cut close to her head. She is baby faced.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy and tries to find solutions quickly.
History: Gifted from a young age, Cora studied abroad. Cora was born on a far western island where she grew up under the tutelage of her mother, an expert Masseuse. She was granted martial powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Gifted. Flaws: Lazy. Bonds: Immigrant. Occupation: Masseuse
Voice: Strong lisp
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp. Jet (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
