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NPC Generator

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Advanced [show]


Theobald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He likes to wear grey tank tops with tan pants. He has wavy red hair. He has gleaming, smiling blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with a spirit at a very young age, Theobald has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: A need for knowledge about a nearby landmark; and dwarven compassion

Ideals: Persistence. Flaws: Disease, Racist. Bonds: Adventurer, Mentor. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Theobald Ainsworth, Male Human Sorcerer 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 sp. Red garnet (90 gp).


Social Check DCs


Amnon Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He has wavy red hair. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north his family was never financially stable. His childhood dream was to be a Spy, but he was a colossal failure. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To protect his home; and someone believes him a fraud

Flaws: Secretive. Bonds: Poor, Adventurer, Job, Enemies, Guardian. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Amnon Lithe, Male Tiefling Sorcerer 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)17 (+3) 11 (+0)20 (+5)
Skills Intimidation +7, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gillyd Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. She has a slight overbite and is overall scrawny. She is bald on top and has large black tufts of hair around her ears. Her eyes are likewise green.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. As long as the job gets done she does not care how it got done.

History: She was born the only child of a wealthy merchant. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: To clean up the streets; and she has money and likes to spend it

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Gillyd Broodfist, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)4 (-3) 11 (+0)5 (-3)
Skills Intimidation -1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 900 sp.


Social Check DCs


Odo Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Barber. He wears his hair in dreadlocks. His eyes are gray and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the old dungeon and found the beat up longbow and armor he uses now. He then took over the family business and is one of the better Barber for hire.

Motivation: He has a crush on the local Farmer; and wants a kiss

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Job, Has a crush. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Odo Acton, Male Human Sorcerer 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 gp.


Social Check DCs


Alvyn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. He keeps his black hair in a pixie cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Beggar in town.

History: Born to a pair of adventurers, Alvyn grew up listening to his mother's many stories. He worked as a nervous Beggar and found it very stressful. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Beggar

Voice: German accent

Attributes [hide]

Alvyn Daergel, Male Gnome Sorcerer 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)7 (-2) 10 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Oppah Welber, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear flannel. She has styled her brown hair well, parting it to the right. Her blue eyes lackadaisically let the world flow into them.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Oppah was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Oppah Welber, Female Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 14 (+2)8 (-1) 13 (+1)17 (+3)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Breastplate.


Social Check DCs


Vicky Darby, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. She has moderate length black hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village she learned the ways of the warrior from her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Vicky and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vicky discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Vicky fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's looking for her big break.

Ideals: Fighting. Flaws: Ugly, Addict, Disease. Bonds: Adventurer. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Vicky Darby, Female Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)14 (+2) 8 (-1)15 (+2)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 9
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shifting Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She carries a battered shield and tarnished quarterstaff as well. Her cinnamon fur is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shifting fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Enemies, Nature. Occupation: Tailor

Voice: Nasally tone

Attributes [hide]

Shifting Paws, Female Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 18 (+4)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Great Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her pastel robe. Her lavender fur is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.

Personality: She is witty, but her monotone delivery comes off as unnerving She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Baker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great Of Claws, Female Tabaxi Sorcerer 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 12 (+1)19 (+4)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs

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