Zaffrab Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries sickles. He wears his silver hair up. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.
History: The child of a Architect, who enjoyed hunting, Zaffrab was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
Aura Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who is well dressed, constantly wearing a brown suit, white shirt, and blue tie, she is not a threatening figure. Her fur, while still mostly orange, has prominent grey streaks. Her blue eyes peer out from beneath her small brown hat.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised in a white middle class family as the only child. She was taken as a slave by a traveling circus and forced to perform She hasn't been sleeping well lately.
Motivation: She has money and likes to spend it; and she is currently in port desperately looking for someone to get her out
Flaws: Insomniac, Hedonist, Mundane. Bonds: Slave, Rich. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 cp.
Callybon Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a tan collared shirt and blue skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her red hair is thinning but still full. She wears large thick round spectacles.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Spy job now, and dutifully fulfills any obligations she has.
Motivation: A strong sense of loyalty to Tabaxi people; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Spy
Voice: Rolls R's
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Obsidian (7 gp).
Myathethil O'Leary, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is renowned for her bright yellow dresses and hats, and is pretty ugly. With wild black hair. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To be a Glassblower again; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Nature, Criminal record, Job. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Ermina Gresham, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Ermina studied abroad. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Ignan, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Amber (50 gp).
Manea Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses well, typically a more casual-formal manner. She keeps her long silver hair kept up in a rat tail. Her red eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Manea embodies much of what other species detest in the Tieflings. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born in the north. She has chosen to use the inheritance that was left to her frivolously. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Thorpe Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a red tunic with grey highlights, and long green pants that bunch up around his shoes. His hair is always cut to a buzz. His eyes are brown and catlike.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the east. Through the years after Thorpe was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thorpe's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Cook
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp. 1 Banded mail.
Morgran Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally well dressed albeit a few years behind the times. He wears a feathered hat to cover his moderate length white hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: When he was but 8 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He was granted druidic powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1900 sp. 1 Chain shirt.
Veloptima Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman wears silk and lounges about seductively. Her clothes are grease stained in places. She wears a Stetson hat to cover her moderate length auburn hair. Her eyes are hazel.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Veloptima lived on a farm with her father, near the main road leading to a nearby town. Veloptima was born on a far southern mountains where she grew up under the tutelage of her father, an expert Painter. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Bonds: Attractive, Poor, Immigrant, Family, In love. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Gnome, Sylvan, Terran
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Amethyst (120 gp). Amethyst (120 gp). Chalcedony (70 gp).
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