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NPC Generator

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Advanced [show]


Orla Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a tan vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her whole body is exceptionally muscular. Her black hair is well kept. Her ears are large.

Personality: She is extraordinarily eccentric. She is skeptical of what others tell her and is slow to trust.

History: Sold as a small child to a brothel owner, Orla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and seeks redemption

Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Mentor. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Orla Nucklestamp, Female Gnome Sorcerer 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp. Alexandrite (500 gp). Citrine (50 gp). Black star sapphire (800 gp).


Social Check DCs


Silvo Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white armored body suit, with a simple red line shooting up and back down. He keeps his brown hair in a pixie cut. His blue unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Silvo has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Immigrant. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Silvo Shadowquick, Male Halfling Sorcerer 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 900 sp. Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Birel Floshem, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear blue pants and tee shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With wild white hair. She has gleaming, smiling green eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses divination through singing.

History: She was raised in a white middle class family as the only child. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was granted druidic powers by her dying brother.

Motivation: She seems to be bored by most things.

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Soapmaker

Voice: Speaks with back of mouth

Attributes [hide]

Birel Floshem, Female Elf Sorcerer 1
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 17 (+3)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 sp. 1 Hourglass.


Social Check DCs


Thervan Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. His brown hair is long and unkept. He has blue eyes and a tan hat with a brown feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Carter father left him crippled. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Thervan never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: In love, Has a crush. Occupation: Servant

Voice: Raspy

Attributes [hide]

Thervan Horineth, Male Elf Sorcerer 2
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 110 gp.


Social Check DCs


Raam Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a black vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He likes to make people angry or surprised. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fletcher job and began his own company from there.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Raam Dodge, Male Tiefling Sorcerer 1
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)18 (+4) 10 (+0)17 (+3)
Skills Arcana +6, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 30 gp.


Social Check DCs


Mardnab Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She very much looks the part of a Dyer. Her brown hair is wavy and long. Her eyes are likewise amber.

Personality: She likes to make people angry or surprised. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She got into the Dyer business at a young age. Her father was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Meet up once more with her childhood friend; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Mardnab Tarkelby, Female Gnome Sorcerer 1
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Stealth +0
Senses Passive Perception 11
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Tervaround Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her clothes are grease stained in places. Her tied-back hair is black. Her fierce amber eyes like to dwell on things.

Personality: She snorts whenever she laughs or is feeling confident. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Tervaround studied abroad. Her martial abilities were realized during a raid on her village. Some 5 years later her spouse died after the birth of her son. Heartbroken, Tervaround never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: A deep hatred of drow.

Ideals: Gifted. Bonds: Poor, Immigrant, Enemies, In love. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Tervaround Fapplestamp, Female Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)11 (+0) 12 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1 Half-Plate.


Social Check DCs


Bharash Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green costume with the symbols of death on his torso. His blue crest is lengthy and is close to two feet long. His red eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and half-elven compassion

Ideals: Disciplined, Joker. Flaws: Racist. Bonds: Rich. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Bharash Jerynomonis, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)17 (+3) 9 (-1)17 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 9
Languages Common, Draconic, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 160 gp.


Social Check DCs


Gildmak Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His hair is short and red. His eyes are brown and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gildmak took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He wants to get laid; and he has a crush on the local bellfounder

Ideals: Disciplined, Professionalism, Philantrophist. Flaws: Ugly. Bonds: Nature, Has a crush. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Gildmak Wildheart, Male Halfling Sorcerer 3
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Silver pearl (80 gp). Chalcedony (20 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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