Diesa Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears professional attire, and carries ceremonial daggers. Her hair is short and white. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised in a forest tribe. Diesa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Attractive, Nature, Religious. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 70 gp.
Anakis Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'11", this woman wears a lot of dark rich colors, with gold accents. Her long dark red hair is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.
Personality: She never swears and excessively uses polite adverbs when speaking. She would rather hide behind her crafts than deal with other people.
History: She was raised in a plains tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants revenge against dire rats; and she is terrified, and will act out of fear
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 10000 cp.
Sutha Webley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears silk and lounges about seductively. She wears her silver hair up. Her fierce violet eyes like to dwell on things.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born at the edge of vast plains. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To find somewhere to settle down.
Flaws: Mundane, Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Kody Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Optimist. Flaws: Ugly, Shy. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 pp.
Bagabug Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of pickaxes on his belt, each one with a emerald on the hilt. He has shaved his head bald. His thin eyebrows rest above his beady violet eyes.
Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Fighting, Gifted, Justice. Flaws: Ugly. Bonds: Adventurer. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Naamah Bright, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). She wears her white hair up. Her eyes are a pleasant black.
Personality: Eccentric and domineering, Naamah will drive conversation. She is skeptical of what others tell her and is slow to trust.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To get a good night's sleep; and obtaining odd cultural elven artifacts is her passion
Ideals: Extrovert. Flaws: Shy, Insomniac. Bonds: Religious, Adventurer. Occupation: Herbalist
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. White pearl (110 gp). 1 Masterwork Uncommon Weapon.
Zaffrab Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. He has a auburn handlebar mustache and slicked back auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zaffrab is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Secretive. Bonds: Rich, Adventurer, Job. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Sumnes Aloro, Female Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She wears a broad hat to hide her balding. She wears large thick round spectacles.
Personality: She exudes charisma. She is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Sumnes grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A rival would like her out of the picture; and further expansion of business
Ideals: Joker. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Light steel shield.
Aldous Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy golden hair. His gray unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Aldous was raised in a hard working conservative environment. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He struck the Painter job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur, Gifted. Flaws: Disease, Hedonist. Bonds: Job. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
