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NPC Generator

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Advanced [show]


Mary Vance, Female Human [Permalink]

Personal [hide]

Description: She wears tattered old clothes. Her hair is cut close to her head. She has gleaming, smiling violet eyes.

Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She always tries to repair and not replace. It was this mentality that drove her into the Spy business.

History: Mary was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and sabotage a competitor

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Mary Vance, Female Human Sorcerer 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cecily Wentworth, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'7". She is wearing a long, grey, dusty cloak, and her gloved hand is found clutching a shortbow. With bright auburn hair. Her fierce gray eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Cecily embodies much of what other species detest in the Humans. Cecily is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Cecily was born in the south. At a young age she loved to build and create. Over the years she perfected her riding and shooting skills. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to raise her children well.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Cecily Wentworth, Female Human Sorcerer 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 6 (-2)7 (-2)
Skills Perception +0, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Carnelian (70 gp). 3 Tanglefoot bags.


Social Check DCs


Tippletoe Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a robe, a symbol of the four houses of cards around her neck, and a monstrous two handed axe on her belt, and is pretty ugly. Her auburn hair is long and unkept. Her eyes are a pleasant brown.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tippletoe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Emotional, Hedonist. Bonds: Nature. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Tippletoe Oomtrowl, Female Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 17 (+3)13 (+1)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp. 1 Hourglass.


Social Check DCs


Torgga Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears silk and lounges about seductively. Her chestnut hair, when down, is lengthy. Her brown eyes dart from person to person.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: She was raised in a forest tribe. Her mother was very strict, and drilled into her lessons on being the perfect lady. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for her; and a strong sense of loyalty to halfling people

Ideals: Justice, Impeccable. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Torgga Balderk, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Efferil Liadon, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing tan shirts, loose pants, and blazers most of the time and is in decent physical shape. His silver hair is still thick. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Attractive, Guardian, Military, Criminal record. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Efferil Liadon, Male Elf Sorcerer 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 1 Masterwork manacles.


Social Check DCs


Arnold Langley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. His golden hair is lengthy and is close to two feet long. His eyes are violet and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Arnold was born on a far northern island where he grew up under the tutelage of his father, an expert Butcher. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Arnold Langley, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Merihim Flair, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean green cloak covering his clean studded leather. His brown hair, when down, is lengthy. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Merihim studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Joker, Gifted, Fighting. Flaws: Fearful. Bonds: Attractive. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Merihim Flair, Male Tiefling Sorcerer 2
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 17 (+3)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs


Zook Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with yellow pants. He has a moderate pudge and is not very fit. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Zook Raulnor, Male Gnome Sorcerer 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 90 gp. 1 Half-Plate.


Social Check DCs


Armara Agility, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears baggy black pantaloons and a violet scarf. Her hair is greying and her face has many wrinkles. This gold eyed easterner is not easily forgotten.

Personality: Calm and collected, she is a well trained Shipwright. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Dilettante again.

Ideals: Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Armara Agility, Female Tiefling Sorcerer 4
Medium (6'5") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 15000 cp.


Social Check DCs

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