Veit Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.
History: He was born in a small desert village. Veit was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and to share knowledge with the world
Ideals: Philantrophist, Logical. Bonds: Adventurer, Nature, Religious. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Veit Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and wears a brown costume with the symbols of death on his torso. He keeps his black hair in a flapper bob. He has hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Tanner, Veit learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He then took over the family business and is one of the better Tanner for hire.
Motivation: To settle down with his crush; and he's in love
Ideals: Justice. Bonds: Job, Immigrant, Has a crush. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. Red-brown spinel (140 gp). 1 Masterwork Musical instrument.
Nija Ignominy, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an entirely green suit with blue socks and a vest with buckled shoes. She keeps her long dark red hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a small toy that she constantly fidgets with.
History: Nija lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. She has worked as a Dilettante like her mother before her.
Motivation: Wants to open a new tavern.
Flaws: Insomniac, Addict. Bonds: Attractive, Family, Job. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.
Latbag Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely white suit with yellow socks and a vest with buckled shoes. His golden hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the west. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Latbag was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Pacifist, Artistic. Bonds: Immigrant, Family, Enemies. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp.
Harvest Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. He has black fur. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Baker soon after.
Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end
Flaws: Ugly, Fearful, Disease. Bonds: Has a crush, Job. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 270 gp.
Erky Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large tan jacket. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Erky abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: To reunite with his absent father; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military, Adventurer, Family. Occupation: Servant
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Orc, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. 1 Masterwork Musical instrument.
Arumawann Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He very much looks the part of a Map Maker. Beneath his clothing is a huge mess of scar tissue. He keeps his long red hair kept up in a rat tail. His eyes are likewise gray.
Personality: Aggressive, abrasive, and angry, Arumawann embodies much of what other species detest in the Gnomes. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Armorer again.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Slave, Rich. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Barbena Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses in collared shirts and wears a proper scarf over her head. Her hair is red and very short. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is an amazing painter.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to reunite with her old friends
Ideals: Philantrophist, Gifted, Persistence. Flaws: Antagonistic, Ugly. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Rock crystal (50 gp).
Gardain Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has a very tight haircut. He has a dull look in his hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined. Bonds: Adventurer, Rich, Enemies. Occupation: Engraver
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 18 (+4) | 15 (+2) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Terran, Infernal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Chrysoberyl (80 gp). 1 Alchemist’s fire.
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