Ekk Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a white poncho over her likewise colored trousers and shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She has done her best to style her chestnut hair to look like a famous performer. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She is frequently practicing swordplay.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ekk's homeland. Ekk decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ekk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture
Ideals: Opinionated, Fighting. Bonds: Military, Immigrant, Criminal record. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. Red spinel (150 gp).
Tree Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is brown and curly. He is very pretty but has cold, dead eyes.
Personality: He acts crazy and hedonistic. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He left for the east, certain he would find work there.
Motivation: He feels kind of lost in life; and he has passion for adventuring and risk
Flaws: Hedonist, Antagonistic. Bonds: Attractive, Mentor, Poor, Immigrant. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 120 gp.
Beatrice Remington, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of scythes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She enjoys reading and quiet.
History: Beatrice was raised in a hard working conservative environment. She worked as a nervous Shipwright and found it very stressful. She used her abilities to travel the world and help people.
Motivation: She is unsatisfied with her job; and to share knowledge with the world
Ideals: Fighting, Logical, Philantrophist. Bonds: Poor, Nature, Job. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
Veit Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears light armors faded through time and improper care, marred by sweets. His auburn hair is lengthy. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his singing dream.
Motivation: He has decided he is irredeemable; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp. Rose (40 gp).
Mardnab Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has dyed her greying silver hair a little too much giving a sharp silver color. Her green eyes dart from person to person to random spaces in the air.
Personality: She will rave to anyone who will listen. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a criminal king-pin and mafia family Like her father and her brother before her, after school she went straight into learning to become a Sailor. She now owns her own business.
Motivation: Sabotage a competitor; and someone believes her a fraud
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Criminal record, Job, Enemies. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp.
Mehen Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing black shirts, loose pants, and blazers most of the time. He has done his best to style his copper crest to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Mehen grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Adventurer, Slave. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp.
Tenena Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her spear. Her hair is long and white with streaks of brown, and is pulled back with small tan clips. Her eyes are likewise amber.
Personality: While she acts the brute, she is far gentler than she would appear. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Dilettante again.
Ideals: Fighting, Justice, Entrepeneur. Bonds: Job. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Himo Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair is singed and shortened. His blue eyes are slightly larger than normal.
Personality: Himo is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: Himo was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Masseuse soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnoll, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Red-brown spinel (110 gp).
Dondon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a red poncho over his likewise colored trousers and shirt. His hair is red and very short. His violet eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Sold as a small child to a necromancer, Dondon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Dondon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Performer again; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
