Myev Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her broad hat is riddled with cuts and holes. Her eyes are brown and beady.
Personality: Myev is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and she seems to be bored by most things
Ideals: Entrepeneur, Extrovert, Optimist. Flaws: Ugly. Bonds: Mentor. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Chad Davenport, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is cut close to his head. His thin eyebrows rest above his beady violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.
History: Chad was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Holy water.
Cask Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her brown fur is greasy and uncared for. Her eyes, though not visible through her cowl, are blue.
Personality: She dislikes all the random violence that takes place in the south. She enjoys reading and quiet.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Pacifist, Logical. Flaws: Ugly, Antagonistic. Occupation: Bounty Hunter
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 6 (-2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Fenriz Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His hair is blue and very short. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fenriz took refuge in the large cave and found the beat up hand crossbow and armor he uses now. Recently the stress of being a Brewer has made it difficult for him to sleep.
Motivation: To get a good night's sleep; and further expansion of business
Flaws: Insomniac, Addict. Bonds: Attractive, Nature, Job. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. Red garnet (60 gp). Malachite (8 gp).
Nirgel Hate, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and chestnut. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also is a firm believer in the manly ideal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Shy, Impulsive. Bonds: Rich, Job. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Elven, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Light steel shield.
Himo Zhou, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He has several tiny amethyst earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Shipwright father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is content; and he is unsatisfied with his job
Flaws: Mundane, Disease. Bonds: Rich, Job, Military. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp.
Waywocket Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a tan coat over a brown low-cut shirt, and a deerstalker hat upon her head. Her long chestnut hair reaches down to her waist. She wears an eyepatch.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Jeweler father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her.
Ideals: Joker. Flaws: Ugly, Depressed, Disease. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp. Rhodochrosite (6 gp). Pink pearl (60 gp). Coral (60 gp).
Jane Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears bulky yellow painted plate armor. She keeps her long chestnut hair kept up in a rat tail. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Jane wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is obsessed with her god.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Being a Ploughman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Athletic, Disciplined. Bonds: Religious, Immigrant, Criminal record. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Tarhun Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor, and he perpetually has his lance ready. He has wavy white crest. This gold eyed northerner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a wizard, Tarhun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Professionalism, Gifted. Flaws: Shy. Bonds: Mentor, Job. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
