Jak Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears white trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His head has been shaved. His hazel eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jak took refuge in the old dungeon and found the beat up whip and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic, Persistence, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp. Solid gold idol (300 gp).
Guy Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his spear. His blonde hair is lengthy. His eyes, though not visible through his cowl, are brown.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born in the south to a Farmer, Guy learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Farmer like his father before him.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Artistic, Entrepeneur. Flaws: Sensitive. Bonds: Job. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp. White pearl (50 gp).
Snafû Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He comes from a rich eastern family. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Snafû and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Family. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Rathkran Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a black suit, grey shirt, and yellow tie. His crest is rusty, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Bonds: Attractive, Enemies, Adventurer, Military, Religious. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 16 (+3) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Eiravel Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of strength on his torso. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Barkeep, Eiravel learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: Tiefling compassion.
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Job. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2300 sp. Red spinel (140 gp). Sard (60 gp). Citrine (60 gp).
Gurdis Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This woman prefers to wear brown pants and tee shirts. She is muscular with a powerful set of arms. Her auburn hair is styled in orderly dreadlocks. Her eyes are hazel and she is always smoking a pipe.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is an amazing painter.
History: She was born in a small plains village. There was a wharf not far from home where she often wandered off to fish. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Nature, Adventurer. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 7 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 pp.
Eloise Gentry, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her hair is short and silver. Her eyes are hazel and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not trust anyone and sleeps with one eye open.
History: Eloise was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Immigrant, Job. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Silver comb with moonstones (300 gp).
Reeza Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has slicked back brown hair. Her hazel unseeing eyes seem to look past you.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born blind and as such lacked many opportunities for work. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes her a fraud.
Ideals: Opinionated. Flaws: Disease. Bonds: Nature, Rich, Enemies. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp. Deep green spinel (140 gp).
Azaki Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. Cursed with vampirism at a very young age, Azaki has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent mother; and doesn't want to be a merchant and was forced into it by his family
Flaws: Insane, Fearful, Disease. Bonds: Rich, Family. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
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