Ilde Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman prefers to wear grey pants and tee shirts, and sports empty pouches on her belt. With wild brown hair. She has a dull look in her amber eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She ran away from her former home and has been making her living as a Sage for the past few years.
Motivation: She is greedy; and she feels the way she acts is they only way to get by in the world
Ideals: Joker, Gifted, Impeccable. Bonds: Rich, Job. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 70 gp. 1 Banded mail.
Liftrasa Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a grey coat over a black low-cut shirt, and a deerstalker hat upon her head, and is pretty ugly. Her deerstalker hat is riddled with cuts and holes. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west to a Shoemaker, Liftrasa learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Shoemaker. She has since lost track of the people in her past.
Motivation: Nothing but the best is good enough for her; and further expansion of business
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 320 gp. Pink pearl (60 gp). Star rose quartz (70 gp). 2 Antitoxin.
Numba Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and is renowned for her bright blue dresses and hats. She has done her best to style her brown hair to look like a famous performer. Her eyes are violet and beady.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better village for her children.
Motivation: Wants to open a new tavern; and she has passion for adventuring and risk
Ideals: Passionate, Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 7 (-2) | 11 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 180 gp.
Alice Northcott, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears professional attire. Her golden hair is drawn into a tight pony tail with a skull scrunchie. She is baby faced.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is harsh and unforgiving.
History: Alice was born with her mother's beautiful face. Her mother was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Alice and her spouse have recently divorced.
Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 370 gp. 4 Thunderstones.
Vrondiss Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a black scarf, and sports empty pouches on his belt. He wears his silver crest up. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the west. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Butcher, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends; and expand his business
Ideals: Pacifist, Artistic. Bonds: Poor, Job, Adventurer. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Avelina Boleem, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and is wearing a long, violet cloak. Her skin is also unnaturally pale. She keeps her long white hair kept up in a rat tail. She is baby faced.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Detective arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Avelina took refuge in the old dungeon and found the beat up longsword and armor she uses now. She has dedicated herself to building a better village for her children.
Motivation: Further expansion of business; and she wants to meet her childhood hero
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Rich, Nature, Job. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 5 (-3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate.
Azaki Rothenel, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His chestnut hair is smooth and relatively long. His eyes are amber and beady.
Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Azaki was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 13 years.
Motivation: Find a way to reverse the transformation of his brother; and to be a mercenary again
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Job, Family. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 3 (-4) | 11 (+0) |
Senses Passive Perception 6
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
Spear Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear pastel clothing when she does not wear armor. Her black fur is lengthy. Her face is covered beneath a completely black helmet.
Personality: Stoic and calm, she prefers to meditate than take action. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of western immigrants she idolized her mother. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Unemployed
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Nim Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with pastel socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a mountains tribe. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Detective.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Ugly. Bonds: Guardian, Job, Nature, Adventurer. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 330 gp. Banded agate (4 gp). Coral (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
