Beast Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: A 4'9" eastern woman, she wears a faded coat and loose pants complete with feathered hat. She sports a flattop fur cut. Her blue eyes lackadaisically let the world flow into them.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also is a firm believer in the womanly ideal.
History: Beast was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Impulsive, Shy. Bonds: Family, Criminal record. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 50 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp).
Avice Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a feathered hat to cover her moderate length blonde hair. She wears a mask on her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She also hits on women, regardless of circumstances.
History: Avice was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken as a slave by a traveling circus and forced to perform She has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Marry her sister to traveling adventurers; and doesn't want to be a barber and was forced into it by her family
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor, Slave, Family. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp. Red spinel (120 gp).
Zagga Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has a moderate pudge and is not very fit. She has slicked back red hair. She wears crescent spectacles with a black brim.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a poor family in the city she treasured whatever gifts she got. She was taken as a slave by a traveling circus and forced to perform She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Joker, Fighting, Entrepeneur. Bonds: Poor, Slave, Adventurer. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
Sun Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. She has dyed her greying red fur a little too much giving a sharp red color. This hazel eyed westerner is not easily forgotten.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Mercenary, but she got bored and became a Server. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Sun never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Enemies. Occupation: Server
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp.
Cockaby Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man wears blue painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes have a joyful gleam in them most of the time.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Emotional. Bonds: Rich, Attractive, Slave. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Druidic
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp.
Astar Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in green turtlenecks beneath a tan coat with white slacks. His dark red hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of specialists.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Terran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Kody Upton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has a moderate pudge and is not very fit. His golden hair is braided into rings. His eyes are hazel and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his brother recently and the two have been together since.
Motivation: Retire the richest man in the west; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Disease. Bonds: Adventurer, Family. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 sp.
Makaria Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'6", this woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her chestnut hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is calm most of the time but flees social interaction. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Makaria took refuge in the large cave and found the beat up dagger and armor she uses now. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Attractive, Nature. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 2100 sp.
Virra Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her shortspear. She sports silver long hair. Her eyes are green and catlike.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.
History: A powerful slaver made her what she is. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Military, Mentor, Slave. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp.
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