Armara Dread, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears many layers of old clothing at all times. She wears her blue hair down. Her eyes are black and she is always smoking a pipe.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born the only child of a wealthy merchant. She was an apprentice working in her mother's forge. She has worked as a Bowyer like her mother before her.
Motivation: Expand her business; and retire the richest woman in the east
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Nalral Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of magic on his torso. His white hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: A skeptical and narcissistic man, Nalral's first love is himself. His second love is also himself. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Impeccable. Flaws: Ugly, Hedonist, Disease. Bonds: Criminal record. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 sp.
Joan Winchester, Female Human [Permalink]
Personal [hide]
Description: She likes to wear brown tank tops with grey skirt. She carries with her a set of halberds on her belt, each one with a ruby on the hilt. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her thin eyebrows rest above her beady amber eyes.
Personality: She is calm most of the time but flees social interaction. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born in a small plains village. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1000 sp.
Pelt Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His feathered hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Pelt was born the youngest of three triplets. A gifted student he started as a Glassblower, but he got bored and became a Ruler. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his absent father; and marry his brother to traveling adventurers
Flaws: Ugly, Depressed, Insane. Bonds: Job, Family. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Curran Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of hammers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair up. His eyes are blue and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Curran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Passionate. Flaws: Depressed. Bonds: Military, Religious. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 5 (-3) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Uncommon Weapon.
Ida Budd, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she has a large brown mantle and cape that has been intricately interwoven into her green robe. She has no hair. She wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and she is currently in port desperately looking for someone to get her out
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Slave. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 10 pp.
Diesa Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. Her moppish white hair is in a traditional bowl cut. Her eyes are violet and she is always smoking a pipe.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Diesa studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted druidic powers by her dying sister.
Motivation: She has money and likes to spend it; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Sensitive, Greedy. Bonds: Rich. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp.
Altho Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. His tied-back hair is red. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Justice, Logical. Flaws: Ugly, Shy. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp. Brown-green garnet (50 gp).
Golm Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a tan coat with black slacks. He carries with him a set of quarterstaffs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Golm is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Golm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Justice. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!