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NPC Generator

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Advanced [show]


Andraste Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a yellow and white handkerchief worn on her left side. She sports auburn long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of a Mortician, who enjoyed hunting, Andraste was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Brewer and was forced into it by her family.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Brewer

Voice: French accent

Attributes [hide]

Andraste Teinithra, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp.


Social Check DCs


Griselda Hampton, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'7". She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not believe in violence as a means to an end. She is a dedicated Slave Trader but believes her peers are too gung-ho.

History: She was born in the south. A few years later when the north was not economically sound they moved to her current location. She now spends her time doing works of charity.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Pacifist. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Griselda Hampton, Female Human Sorcerer 2
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 40 pp.


Social Check DCs


Shane Ryley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west to a Engraver, Shane learned a great deal about his mother's area of expertise. A freak accident while working with his Tailor mother left him crippled. He has drifted from career to career and currently works as a Engraver.

Motivation: Sabotage a competitor; and to clean up the streets

Flaws: Racist, Disease. Bonds: Attractive, Guardian, Job. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Shane Ryley, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 4 (-3)17 (+3) 11 (+0)16 (+3)
Skills History +5, Stealth +5
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 14000 cp.


Social Check DCs


Aldous Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He carries a battered sickle and tarnished sai as well. His head has been shaved. His gray eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor, Slave. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Aldous Livingstone, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp. 1 Masterwork studded leather.


Social Check DCs


Shane Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his rapier. He has done his best to style his white hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Shane Staurheim, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 12 (+1)17 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Hamil Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light white in addition to tight pants. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are violet and catlike.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. Hamil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He struck the Tailor job and began his own company from there.

Motivation: To reunite with his absent mother; and sabotage a competitor

Flaws: Ugly, Disease. Bonds: Poor, Job, Family, Adventurer. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hamil Deephollow, Male Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 18 (+4)13 (+1)
Skills Medicine +6, Performance +3
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1600 sp.


Social Check DCs


Umpen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears light armors faded through time and improper care. He has a hunchback. His long brown hair is drawn into a two foot long braid. This brown eyed westerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and Umpen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Umpen Cobblelob, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)11 (+0) 9 (-1)17 (+3)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 350 gp.


Social Check DCs


Nedda Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems. With wild silver hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nedda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nedda. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable.

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Rich, Criminal record. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Nedda Whispermouse, Female Halfling Sorcerer 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)17 (+3) 17 (+3)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Goblin, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 600 sp.


Social Check DCs


Tharivol Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet coat over a pastel low-cut shirt, and a small hat upon his head. His auburn hair is lengthy. He has hazel eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural halfling artifacts is his passion

Ideals: Optimist, Impeccable. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Tharivol Kemmerer, Male Half-Elf Sorcerer 2
Medium (5'2") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Giant, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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