Elaim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He keeps his black hair in a pixie cut. His eyes are likewise gray.
Personality: Eccentric and domineering, Elaim will drive conversation. He is skeptical of what others tell him and is slow to trust.
History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent mother
Ideals: Extrovert, Entrepeneur. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Arjhan Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His crest is cut close to his head. His gold eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Bonds: Attractive, Job, Nature, Adventurer, Religious. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1100 sp.
Fistula Blyth, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear black clothing when she does not wear armor. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born in the east, but her parents moved at a very young age to the south. Like her father and her brother before her, after school she went straight into learning to become a Unemployed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is currently in port desperately looking for someone to get her out; and to be a adventurer again
Ideals: Athletic. Bonds: Job, Family, Immigrant, Rich, Slave. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp.
Godfrey Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a white low-cut shirt, and a deerstalker hat upon his head. He is portly but not overly obese. His hair is blonde and curly. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born several months after his father was called into army service. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Druidic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 pp. Silver chalice with lapis lazuli gems (110 gp). Solid gold idol (500 gp).
Gerard Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a yellow suit, green shirt, and blue tie. His golden hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Wants to have a good time and be beloved; and to be a dilettante again
Ideals: Optimist. Flaws: Insane, Secretive. Bonds: Adventurer, Job. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. 1 Banded mail.
Roywyn Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. Her silver hair is drawn into a tight pony tail with a card scrunchie. Her eyes, though not visible through her cowl, are blue.
Personality: She snorts whenever she laughs or is feeling confident. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Athletic, Fighting. Flaws: Antagonistic, Mundane. Bonds: Enemies. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 19 (+4) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Kasdeya Compassion, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her purple hair is singed and shortened. She has several tiny jet earrings on each ear.
Personality: She is extraordinarily eccentric. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was always a brilliant, if unscrupulous mind. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her relatives are trying to arrange a marriage; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp. Red spinel (40 gp).
Godfrey Asheton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears silk and lounges about seductively. He has a small bristly mustache and wavy blonde hair. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east to a Actor, Godfrey learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Actor. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1 Chain shirt.
Symma Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her hair in dreadlocks. She has green eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Symma studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy.
Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
