Godfrey Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Godfrey was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Nature, Family. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp.
Kipper Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Baker, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his dancing dream.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Attractive, Poor. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: Just what you see.
Hadwisa Cason, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'0" and wears a grey feathered hat and grey clothes. Her right leg appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. Her half smiles and violet eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Hadwisa lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To reunite with her absent mother; and wants to raise her children well
Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Attractive, Family. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp. Deep green spinel (130 gp).
Lone Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man wears long strands of opal and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop fur cut. His eyes are blue and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. In his 17th year, his parents were killed by a illithids raid, leaving Lone alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and further expansion of business
Ideals: Athletic. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points -1 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 4 (-3) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 6 Acid flasks.
Kaladan Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a simple green robe with black stripes complete with hood. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears a broad hat to cover his moderate length silver crest. His red eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.
History: Born in the west to a Barber, Kaladan learned a great deal about his mother's area of expertise. His childhood dream was to be a Ruler, but he was a colossal failure. He has achieved small success as a Barber.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Guardian, Job. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 4 (-3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp).
Mary Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a yellow costume with the symbols of the four houses of cards on her torso. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is smooth and relatively long. She has violet eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She feels kind of lost in life; and many orcs want her driven away
Flaws: Depressed, Disease. Bonds: Slave, Enemies, Rich. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp.
Galiena Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many black ritualistic tattoos. She wears a violet costume with the symbols of death on her torso. Her hair, while still mostly blonde, has prominent grey streaks. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born on a small isolated farm. In her 16th year, her parents were killed by a dire rats raid, leaving Galiena alone in the world. After a stint in an orphanage, she was adopted. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Nature, Enemies. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 6000 cp. Azurite (4 gp). Amethyst (140 gp).
Thamuz Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of death on his torso. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. He has styled his blue hair well, parting it to the right. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a plains tribe. His childhood dream was to be a Apothecary, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Nature, Job. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Auran, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Blue quartz (4 gp). Deep green spinel (60 gp).
Sheggen Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Has a crush, Criminal record, Military. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. 3 Alchemist’s fire.
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