Darrow Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He usually wears his white robe and has his pickaxe always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are white and perfect.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A freak accident while working with his Butcher father left him crippled. Now he works as a writing tutor during his time off.
Motivation: Further expansion of business; and he is wracked by social anxiety
Ideals: Logical, Artistic. Flaws: Disease. Bonds: Slave, Attractive. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnoll, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dagger Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light pastel in addition to tight pants. She is portly but not overly obese. Her fur, while still mostly lavender, has prominent grey streaks. Her eyes, though not visible through her cowl, are blue.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Dagger hails from a village terrorized by dire rats. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dagger took refuge in the large cave and found the beat up longbow and armor she uses now. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Joker, Fighting. Bonds: Enemies, Nature. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. 3 Holy water.
Helen Tattersall, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears professional attire. Her brown hair is lengthy. Her hazel eyes are slightly larger than normal.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born into a rich family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Gifted. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Pelt Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft green waves gently in the breeze. She carries with her a set of daggers on her belt, each one with a amethyst on the hilt. Her lavender fur is smooth and relatively long. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village she learned the ways of the warrior from her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. She has built up a small fortune and can afford her own way.
Motivation: Expand her business; and she is greedy
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Masterwork Common Ranged Weapon.
Qualen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is renowned for his bright tan suits and hats. His hair is chestnut and curly. His eyes are blue.
Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Qualen lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to open a new tavern; and marry his brother to traveling adventurers
Ideals: Opinionated, Justice. Flaws: Secretive. Bonds: Criminal record, Family, Job. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 3 Alchemist’s fire. 1 Everburning torch.
Kathra Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a very tight haircut. Her green eyes are passionate and lively.
Personality: Abrasive and pushy, she has a hard time making friends. She is able to fit into much smaller and tighter spaces than normal.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has dedicated herself to building a better village for her children.
Motivation: To reunite with her old friends; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Ovina Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: Her tongue was cut out and she uses sign language. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west her family was never financially stable. Her father was very strict, and drilled into her lessons on being the perfect lady. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Joker, Impeccable. Flaws: Disease. Bonds: Poor. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Traubon Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Gardener. His brown hair is braided into rings. His eyes are amber and catlike.
Personality: He is extraordinarily eccentric. He works hard and plays hard.
History: Traubon was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk
Flaws: Insane, Hedonist, Shy. Bonds: Poor, Adventurer, Family. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Bilbron Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with wide-brimmed hat. He has shaved his head bald. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Bilbron was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Bilbron abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break.
Flaws: Ugly, Cynical. Bonds: Slave, Poor, Adventurer. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Auran, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
