Gilthur Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears a brown costume with the symbols of his god on his torso. He is tall, broad shouldered and powerfully built. His auburn hair is thinning but still full. He has gleaming, smiling green eyes.
Personality: Eccentric and domineering, Gilthur will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Tailor.
Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert, Logical. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 500 gp. 1 Minor magic item.
Ekk Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears many layers of old clothing at all times. She wears a deerstalker hat to cover her moderate length auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. After a long history of fighting, Ekk and her spouse have recently divorced.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Auran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 2 Antitoxin.
Serpent Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears brown painted combat armor at almost all times. Her black fur is lengthy and is close to two feet long. Her blue eyes dart from person to person.
Personality: She is a Adventurer first and foremost. She believes firmly that knowledge should be universal. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has money and likes to spend it; and she is content
Flaws: Mundane. Bonds: Job, Rich, Criminal record. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Habor Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries longbows. His black hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. Star rose quartz (50 gp). Jade (50 gp).
Andram Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'3" northern man, he wears a green shirt with thin violet vertical stripes and pastel pants. His purple hair is heavily combed to the right. His eyes are a pleasant red.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in a small forest village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Impeccable. Bonds: Criminal record, Nature. Occupation: Butcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Suhnae Berevan, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Dragonborn culture. Further he is a bit of a stoner and is frequently out of it.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He got away from his former life and has fallen to alcoholism.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a strong sense of loyalty to dragonborn people
Ideals: Entrepeneur. Flaws: Ugly, Racist, Addict. Bonds: Adventurer. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 4 (-3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Qualen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears tan cloth garments or leather armor. His white hair is knotted and matted. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Bellfounder in town.
History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Bellfounder like his father before him.
Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern
Ideals: Joker. Flaws: PTSD. Bonds: Job, Nature, Criminal record. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Common Melee.
Carrie Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His hair is auburn and curly. He is baby faced.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He takes great joy in being the best Mortician in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He was granted martial powers by his dying sister.
Motivation: A deep hatred of giants.
Ideals: Gifted. Bonds: Attractive, Enemies, Job, Immigrant. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Ruloth Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears a green tunic with grey highlights, and long violet pants that bunch up around her shoes. She has dyed her greying copper crest a little too much giving a sharp copper color. Her gold eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of herself, she believes she is the best Engraver born in the past three hundred years. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She got into the Engraver business at a young age. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To unite with her sister; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Job, Slave, Family. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp. Blue quartz (8 gp).
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