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NPC Generator

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Advanced [show]


Nuraval Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He has styled his blonde hair well, parting it to the left. His blue eyes peer out from beneath his small brown hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.

History: Nuraval was raised in a hard working conservative environment. He worked as a nervous Blacksmith and found it very stressful. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Professionalism. Flaws: Antagonistic, Secretive, Depressed. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Nuraval Ironfist, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp.


Social Check DCs


Alston Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a brown scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length brown hair. His amber eyes dart from person to person.

Personality: Alston hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alston grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alston. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of giants; and a rival would like him out of the picture

Ideals: Artistic, Persistence. Bonds: Criminal record, Adventurer, Enemies. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Alston Munggen, Male Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 110 gp. 1 Chain shirt.


Social Check DCs


Alston Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His blonde hair is smooth and relatively long. He has gleaming, smiling blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A true patriot, Alston would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the west. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Alston Raulnor, Male Gnome Sorcerer 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)10 (+0) 7 (-2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 220 gp.


Social Check DCs


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized white coat. He is bald on top and has large brown tufts of hair around his ears. He wears a mask on his face.

Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Bertram Tealeaf, Male Halfling Sorcerer 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 13 (+1)4 (-3)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Heskan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and carries nunchakus. He keeps his gold crest in a pixie cut. He has gold eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: Born in the north his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.

Motivation: Someone believes him a fraud; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Philantrophist, Impeccable. Bonds: Enemies, Poor. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Heskan Turnuroth, Male Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 200 sp. Hematite (9 gp). Brown-green garnet (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Synthrin Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long red crest is drawn into a two foot long braid. She wears an eyepatch.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a great chef.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Synthrin was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Merchant. She was granted psionic powers by her dying sister.

Motivation: An old rival family wants her found; and doesn't want to be a merchant and was forced into it by her family

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Family. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Synthrin Jharthraxyn, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. With a patchy brown beard and wild brown hair. His amber eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Nature, Slave. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Arnold Hadlee, Male Human Sorcerer 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)16 (+3) 10 (+0)8 (-1)
Skills Athletics +0, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 150 gp. 1 Healer’s kit.


Social Check DCs


Bilbron Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He wears a top hat to cover his moderate length brown hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a minor phobia of water and hates getting wet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Bilbron Nopenstallen, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)17 (+3) 10 (+0)10 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Aquan, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1300 sp.


Social Check DCs


Andram Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his chestnut hair to look like a famous performer. He is baby faced.

Personality: Calm and collected, he is a well trained Adventurer. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Andram grew up listening to his mother's many stories. Through the years after Andram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Andram's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.

Motivation: To be a Dyer again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Andram Idea, Male Tiefling Sorcerer 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1300 sp.


Social Check DCs

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