Valida Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'9" and wears many layers of old clothing at all times. Her auburn hair has been sun bleached extensively. She has green eyes and a grey hat with a black feather.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born in a small mountains village. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and to settle down with her crush
Ideals: Joker, Impeccable. Flaws: Ugly, PTSD. Bonds: Poor, Nature. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Chain shirt.
Shump Stanley, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by sweets. His red hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south his family was never financially stable. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and marry his sister to traveling adventurers
Flaws: Ugly, Disease, Insane. Bonds: Poor, Family. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
Andraste Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is thinning but still full. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is overprotective of those who hire her services. Flattery will make her almost putty in your hands.
History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Flaws: Selfish. Bonds: Rich, Attractive, Guardian. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 4 (-3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Gynk Trowbridge, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her chestnut hair up in a very large beehive style do. Her hazel eyes are slightly larger than normal.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gynk took refuge in the old dungeon and found the beat up shield and armor she uses now. She has since lost track of the people in her past.
Motivation: Money/treasure; and to reunite with her absent father
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family, Nature. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Virra Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She wears a blue collared shirt and white skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt, and her gloved hand is found clutching a greataxe. Her hair, while still mostly brown, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Flaws: Insomniac, Mundane. Bonds: In love, Criminal record. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 30 pp. 1 Masterwork Uncommon Weapon.
Melech Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears black leather gloves, a black jacket, and tight pants. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is short and black. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of northern immigrants he idolized his father. He moved out west to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Immigrant, Criminal record. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp.
Whurbin Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair is singed and shortened. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Whurbin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Whurbin was born on a far northern island where he grew up under the tutelage of his father, an expert Carter. He left for the north, certain he would find work there.
Motivation: To reunite with his absent father; and someone believes him a fraud
Flaws: Ugly, Cynical, Hedonist, Disease. Bonds: Immigrant. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Aelar Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His long brown hair is drawn into a two foot long braid. His green eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the north, but his parents moved at a very young age to the west. His mother was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Ideals: Entrepeneur, Persistence. Bonds: Poor, Guardian, Immigrant. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp. 1 Everburning torch.
Paela TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This woman tends to wear a red poncho over her likewise colored trousers and shirt, and sports empty pouches on her belt. She wears a Stetson hat to hide her balding. Her eyes are amber and beady.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a small toy that she constantly fidgets with.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Flaws: Ugly, Mundane, Addict. Bonds: Slave, Nature. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 380 gp.
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Their contribution stands as a beacon of hope for all adventurers!
