Traki Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue coat over a brown low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of pickaxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His long chestnut hair is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Traki took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting, Optimist, Gifted. Flaws: Disease, Insomniac. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Susannah Woods, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. With wild silver hair. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised by priests from a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her religion dominates her actions.
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Akmen Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black costume with the symbols of the four houses of cards on his torso. He has black hair. His white unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His job bores him to no end. He has decided to make it more interesting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Akmen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akmen. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bather
Voice: Booming voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Adrie Amastacia, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fancy blue dress. Her red hair is cut short with large spiked bangs in the front. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A powerful necromancer made her what she is. Cursed with vampirism at a very young age, Adrie has worked very hard to control her curse. She left for the south, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Addict, Disease, Forgetful. Bonds: Attractive, Immigrant, Mentor. Occupation: Servant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Deep blue spinel (200 gp).
Cory Beitz, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean brown cloak covering his clean studded leather. His hair is brown, silky, and of moderate length. His blue eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.
Motivation: To unite with his brother.
Flaws: Mundane, Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Ignan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Mumpena Folkor, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses well, typically a more casual-formal manner. Her hair, while still mostly golden, has prominent grey streaks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Like her mother and her sister before her, after school she went straight into learning to become a Ploughman. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.
Motivation: To prove her worth to the world.
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Religious, Job. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 5000 cp. Brown-green garnet (160 gp). Rhodochrosite (5 gp). 1 Masterwork Common Melee.
Tyna Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. She has a penchant for wearing a ring with an oversized emerald on her left hand. She sports a flattop hair cut. This violet eyed southerner is not easily forgotten.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her job bores her to no end. She has decided to make it more interesting.
History: The child of southern immigrants she idolized her mother. Tyna was born on a far southern island where she grew up under the tutelage of her mother, an expert Sage. Recently she has begun working with bootleggers and crooks.
Motivation: Money/treasure.
Ideals: Passionate. Bonds: Rich, Adventurer, Criminal record, Immigrant. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
Driindar Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a black vest and prefers pastel and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her whole body is exceptionally muscular. Her bronze crest is smooth and relatively long. Her gold eyes have a joyful gleam in them most of the time.
Personality: Her tongue was cut out and she uses sign language. She is able to fit into much smaller and tighter spaces than normal.
History: The child of western immigrants she idolized her mother. A few years later when the east was not economically sound they moved to her current location. She was granted divine powers by her dying sister.
Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg
Ideals: Gifted, Logical. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp. Jet (110 gp).
Greeba Colby, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is fixated on the number 55. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to raise her children well; and to reunite with her absent mother
Ideals: Gifted. Flaws: Insane. Bonds: Family, Criminal record. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Deep green spinel (50 gp). 1 Masterwork Artisan’s tools.
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