Tiaathque Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft red waves gently in the breeze. Her hair is black and curly. She wears a mask on her face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a ruthless business woman, a trait she acquired from her father.
History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Rich, Mentor, Military. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 5 (-3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Agatha Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She usually wears her violet robe and has her crossbow always slung over her shoulder. Her auburn hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.
Personality: She will rave to anyone who will listen. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agatha took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Justice, Logical. Flaws: Insane, Forgetful. Bonds: Nature. Occupation: Laborer
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 370 gp.
Altho Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'10" and is wearing a long, white cloak. His left hand appears badly burned and disfigured. He keeps his black hair in a pixie cut. He has blue eyes and a white hat with a brown feather.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Altho would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Altho was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Altho's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Military, Rich, Adventurer. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp.
Ea Blur, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a black deerstalker hat and black clothes. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She keeps her long purple hair kept up in a rat tail. Her eyes, though not visible through her cowl, are silver.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Ea was raised in a hard working conservative environment. Through the years after Ea was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ea's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: Wants a kiss; and money/treasure
Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp. Deep blue spinel (300 gp).
Carrie Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a blue vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: To protect his home.
Ideals: Joker, Gifted. Flaws: Ugly. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Undercommon, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: A delicate silver chain set with a tourmaline (50 gp).
Veit Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He is muscular with a powerful set of arms. His brown hair, when down, is lengthy. His eyes are green and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Veit does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Veit was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Servant
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 300 gp.
Felgrat Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his right hand. His golden hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Felgrat was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.
Motivation: A rival would like him out of the picture.
Bonds: Attractive, In love, Nature, Job, Criminal record. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Vezera Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long rusty crest kept up in a rat tail. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of northern immigrants she idolized her mother. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Vezera never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She wants revenge against orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Flaws: Ugly. Bonds: Rich, Immigrant, Enemies, In love. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. Red-brown spinel (80 gp). 1 Masterwork Thieves’ tools.
Yevelda Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern woman typically wears white cloth garments or leather armor. She has moderate length auburn hair. Her eyes are blue and catlike.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in a small village she learned the ways of the warrior from her mother. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north.
Ideals: Athletic, Opinionated, Fighting, Entrepeneur. Bonds: Military. Occupation: Laborer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 sp.
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