Shautha Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and she perpetually has her bastard sword ready. She keeps her auburn hair in a pixie cut. Her fierce amber eyes like to dwell on things.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She receives visions of the future at random moments
History: Shautha lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shautha took refuge in the large cave and found the beat up bastard sword and armor she uses now. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father; and doesn't want to be a servant and was forced into it by her family
Ideals: Fighting, Gifted. Flaws: Terse. Bonds: Family, Nature. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Carnelian (40 gp). Amethyst (50 gp).
Sarah Ashley, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. She carries with her a set of longswords on her belt, each one with a ruby on the hilt. Her red hair is smooth and relatively long. This amber eyed easterner is not easily forgotten.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a font of random trivia from the lore and stories she has discovered
History: Her parents moved while she was still in utero so she is the first generation to be born here. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting, Logical. Bonds: Family, Immigrant. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp.
Riswynn Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has styled her red hair well, parting it to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Riswynn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Hedonist, Insane. Bonds: Attractive. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 340 gp.
Skirt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His red fur is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Skirt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Skirt was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Skirt took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his brother
Ideals: Impeccable. Bonds: Attractive, Poor, Family, Nature. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Makaria Gift, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears baggy black pantaloons and a brown scarf. She wears her purple hair up. She has red eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Makaria was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Makaria decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Ugly, Emotional, Insane. Bonds: Criminal record, Slave. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 240 gp.
Kallista Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She has a slight overbite and is overall scrawny. Her hair is black and curly. She has silver eyes.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. Animals are drawn to her, and she is able to talk to them.
History: She was born in a small mountains village. After coming to the age of reason, Kallista took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Kallista was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Gifted. Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Caelynn Selevarun, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is dressed in earthy colors with a tan and red handkerchief worn on her right side. Her black hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised in a forest tribe. Caelynn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: To protect her home; and money/treasure
Ideals: Athletic. Flaws: Insane, Depressed. Bonds: Guardian, Rich, Nature. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Tourmaline (120 gp).
Hugolina Thornton, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her silver hair down. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born in the west. She worked as a nervous Performer and found it very stressful. She became a Performer soon after.
Motivation: Wants to work out more often; and balancing her hectic life and new performer responsibilities is difficult
Ideals: Joker, Justice, Athletic. Bonds: Immigrant, Job. Occupation: Performer
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp.
Caeldrim Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear blue pants and tee shirts. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born a particularly ugly child, much to the horror of his parents. His druidic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down; and he is content
Ideals: Gifted. Flaws: Ugly, Insane, Mundane. Bonds: Guardian. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!