Nuraval Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.
Personality: Nuraval speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Nuraval was born the youngest of three triplets. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Rich, Family, Immigrant. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
Valafar Creed, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'10", this man wears a fancy black suit. He has wavy dark red hair. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Rezena Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her copper crest is still thick. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She misses her home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Rezena grew up listening to her father's many stories. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She left for the east, certain she would find work there.
Motivation: Revenge; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Enemies. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 140 gp. Black velvet mask with numerous citrines (60 gp).
Olunt Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized amber on his left hand. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a brown hat with a black feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the south to a Shipwright, Olunt learned a great deal about his father's area of expertise. He dropped out of school to support his sick father, and resented it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and he is greedy
Ideals: Optimist, Logical. Bonds: Rich, Job, Family. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Small steel mirror.
Thea Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she does not wear sleeves and tends to eschew shirts when she can avoid it. She has wavy red hair. She is baby faced.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Thea lived on a farm with her father, near the main road leading to a nearby town. Her father had invested heavily in several trade routes and wanted her to inherit them. She now owns her own business.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Optimist. Bonds: Job, Family, Rich. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp. 1 Masterwork Heavy wooden shield.
Agnes Peyton, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with tan socks and a vest with buckled shoes, and carries flails. She has auburn hair. Her hazel eyes lackadaisically let the world flow into them.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is lazy and tries to find solutions quickly.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Marry her brother to traveling adventurers; and she is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Criminal record, Family. Occupation: Masseuse
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Chrysoprase (80 gp). 1 Crowbar.
Anakis Peace, Female Tiefling [Permalink]
Personal [hide]
Description: She sports green clothing, slightly heavier than average wear. She carries with her a set of falchions, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her silver hair to look like a famous performer. Her black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anakis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Cynical, Disease. Bonds: Religious, Rich. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp.
Arjhan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear green pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. He wears his rusty crest down. His eyes, though not visible through his cowl, are gold.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the east his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist. Bonds: Slave, Criminal record, Poor, Nature. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp.
Millicent Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears just a yellow suit. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has done her best to style her auburn hair to look like a famous performer. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Abrasive and pushy, she has a hard time making friends. She has a habit of throwing herself into exceedingly dangerous situations.
History: She got into the Barrister business at a young age. She helped her mother out around the business and became quite the natural. She struck the Barrister job and began her own company from there.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job, Religious. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!