Morana Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who is wearing a tight brown one piece outfit complete with pants, hood, and a cape, she is not a threatening figure. Her hair is golden and curly. She wears crescent spectacles with a black brim.
Personality: Morana wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is skeptical of what others tell her and is slow to trust.
History: Her mother raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She would like to get married and retire; and she has a crush on the local mortician
Ideals: Disciplined. Flaws: Shy. Bonds: Nature, Rich, Has a crush. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Watson Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His hair is black and curly. He has amber eyes.
Personality: He dislikes all the random violence that takes place in the north. He believes the world needs to unite to get rid of illithids once and for all.
History: Watson was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Watson took refuge in the ruined castle and found the beat up whip and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by illithids. Watson was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Revenge; and he wants revenge against illithids
Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp.
Vassago Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His red hair is still thick. His eyes are red and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: Born to a pair of adventurers, Vassago grew up listening to his father's many stories. His arcane abilities were realized during a raid on his village. During his travels, Vassago and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vassago discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Vassago fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism, Gifted. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 800 sp. Tourmaline (130 gp).
Gillyd Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries with her a set of crossbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She wears her hair in dreadlocks. She has green eyes and a grey hat with a violet feather.
Personality: She is business-like. She takes instructions and follows them to the letter. She is lazy and tries to find solutions quickly.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a crown-heir and was forced into it by her family
Ideals: Fighting, Professionalism. Flaws: Lazy, Antagonistic. Bonds: Family. Occupation: Crown-heir
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. Sard (80 gp).
Tomph Holton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears black painted combat armor at almost all times. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She has a tattooed face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is lazy and tries to find solutions quickly.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tomph fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the east
Ideals: Justice, Entrepeneur, Fighting. Flaws: Lazy. Occupation: Server
Voice: Timid voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Three Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who tends to wear a pastel poncho over his likewise colored trousers and shirt, he is not a threatening figure. His fur is beige, silky, and of moderate length. He has a tattooed face.
Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Three was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Three's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Three and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 120 gp.
Caeldrim Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'5" and is wearing a perfectly clean shirt and pair of pants. His left leg appears badly burned and disfigured. His blonde hair is still thick. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Caeldrim embodies much of what other species detest in the Half-Elves. He misses his home and complains about the freezing weather, even in summer.
History: Caeldrim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Faran Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and black with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His ears are large.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: Faran hails from a village terrorized by illithids. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Faran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly, Selfish. Bonds: Enemies. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 900 sp. 1 Banded mail.
Mella Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Sporting a brown mohawk this woman's hair draws a lot of attention. She has gleaming, smiling brown eyes.
Personality: She is happy with her job as a Bowyer. She turns her eye from what people do, preferring to live and let live. She takes great joy in being the best Bowyer in town.
History: Mella was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She was always very intelligent and has formed a secret society of specialists.
Motivation: Expand her business; and to protect her home
Flaws: Secretive. Bonds: Attractive, Job, Guardian. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Average lock.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
