Dayereth Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a fine chain shirt which he covers with violet colored cloaks and clothing. His brown hair, when down, is lengthy. His eyes are likewise violet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.
History: He was born in the south, but his parents moved at a very young age to the north. Like his father and his brother before him, after school he went straight into learning to become a Mason. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Hedonist, Greedy. Bonds: Immigrant, Job. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp. 3 Alchemist’s fire.
Roywyn Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She very much looks the part of a Barkeep. Her silver hair is still thick. Her green unseeing eyes seem to look past you.
Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Miller mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to open a new tavern; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Logical. Flaws: Disease, Insane. Bonds: Job. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Diesa Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. Her hair is greying and her face has many wrinkles. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing herself, she comes off as nervous. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in a small mountains village. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To pay off her debts; and her religion dominates her actions
Flaws: Shy. Bonds: Religious, Nature, In love, Debt. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Baggi Richie, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She has the majority of her body covered in plate. She keeps her long blonde hair kept up in a rat tail. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, she prefers to meditate than take action. She feeds upon the attention of others.
History: A powerful slaver made her what she is. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and she has decided she is irredeemable
Ideals: Disciplined. Bonds: Attractive, Mentor, Immigrant. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Kilia Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a grey vest and prefers pastel and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down, she is not a threatening figure. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Kilia was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Like her mother and her brother before her, after school she went straight into learning to become a Guard. She became a Guard soon after.
Motivation: She desires power and/or immortality; and she'd like to take her coworkers down a peg
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 6 (-2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Fulbar Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears red leather gloves, a red jacket, and tight pants. His long auburn hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Occupation: Bather
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 230 gp.
Oppah Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a blue coat over a white low-cut shirt, and a top hat upon her head. With bright silver hair. Her blue eyes dart from person to person to random spaces in the air.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She left for the south, certain she would find work there.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Racist. Bonds: Immigrant, Enemies. Occupation: Detective
Voice: German accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 20 (+5) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Terran, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Amber (60 gp).
Gerald Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears yellow trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is knotted and matted. His green eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Gerald will drive conversation. He is obsessed with finding treasure.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has been saving his money to try and buy his sister's freedom.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends
Ideals: Extrovert. Bonds: Adventurer, Poor, Family, Debt. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. 1 Disguise kit.
Ar-Gul Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light black in addition to tight pants and is in decent physical shape. He has a long black beard with little hanging trinkets. His eyes are likewise hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.
History: Ar-Gul lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Navigator, but he got bored and became a Barrister. He has dedicated himself to building a better world.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Professionalism. Bonds: Job, Family, Adventurer. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
