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NPC Generator

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Advanced [show]


Gennal Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports violet clothing, slightly heavier than average wear. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich western family. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical. Flaws: Insane, PTSD. Bonds: Immigrant, Rich. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gennal Plemens, Male Half-Elf Sorcerer 3
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)16 (+3) 14 (+2)7 (-2)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Cressel Blame, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears professional attire. He has dyed his greying dark red hair a little too much giving a sharp dark red color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Cressel was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Flaws: Insomniac. Bonds: Attractive, Nature, Religious, Family. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Cressel Blame, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 12 (+1)19 (+4)
Skills Arcana +3, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp.


Social Check DCs


Orla Nackle, Female Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, she is an attractive figure. She dresses like a well dressed Locksmith does. Her hair is cut close to her head. Her amber eyes dart from person to person.

Personality: She is business-like. She takes instructions and follows them to the letter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Orla was born the youngest of three triplets. There was a wharf not far from home where she often wandered off to fish. She has set out to sabotage the competition.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Professionalism. Bonds: Job, Attractive, Family, Nature. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Orla Nackle, Female Gnome Sorcerer 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 110 gp. Tiger eye turquoise (12 gp). Amethyst (90 gp). Black pearl (600 gp).


Social Check DCs


Mara Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is well dressed, constantly wearing a blue suit, brown shirt, and red tie. Her blonde hair has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: She is happy with her job as a Bather. She turns her eye from what people do, preferring to live and let live. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Mara hails from a village terrorized by goblins. There was a wharf not far from home where she often wandered off to fish. She has set out to sabotage the competition.

Motivation: She wants revenge against goblins; and expand her business

Ideals: Logical. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Mara Arnuanna, Female Elf Sorcerer 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 2000 cp.


Social Check DCs


Left-Handed On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a brown tunic with yellow highlights, and long violet pants that bunch up around her shoes. Her cinnamon fur is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She enjoys reading and quiet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Left-Handed reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted psionic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Philantrophist, Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Left-Handed On the Mountaintop, Female Tabaxi Sorcerer 2
Medium (4'8") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)17 (+3) 12 (+1)16 (+3)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Orc, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 140 gp.


Social Check DCs


Emerald Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy brown pantaloons and a pastel scarf. He keeps his gray fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of northern immigrants he idolized his mother. Emerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Emerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly. Bonds: Criminal record, Family, Immigrant, Slave. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Emerald Of Ale, Male Tabaxi Sorcerer 1
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 17 (+3)13 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Tourmaline (130 gp). 1 Masterwork Common Melee.


Social Check DCs


Gimurt Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey armored body suit, with a simple red line shooting up and back down. He has wavy black hair. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.

History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Seeks redemption; and to reunite with his old friends

Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gimurt Bofdann, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 14 (+2)6 (-2)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs


Zedaar Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has dyed his greying green crest a little too much giving a sharp green color. His thin eyebrows rest above his beady gold eyes.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Dragonborn people; and to be a layabout again

Flaws: Ugly, Addict, Racist. Bonds: Religious, Enemies, Job. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Zedaar Hshhsstoroth, Male Dragonborn Sorcerer 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 5000 cp.


Social Check DCs


Fargrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a trident on his belt. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Shepherd, his father struggled to pay the bills. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Fargrim Foamtankard, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 17 (+3)6 (-2)
Skills History +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp. Red-brown spinel (40 gp).


Social Check DCs

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