Lilith Bright, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She does not wear sleeves and tends to eschew shirts when she can avoid it. Beneath her clothing is a huge mess of scar tissue. She has moderate length black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She receives visions of the future at random moments
History: Lilith was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She now owns her own business.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Gifted. Flaws: Insane. Bonds: Slave, Job, Rich. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Bardryn Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a grey armored body suit, with a simple violet line shooting up and back down. She is an epitome of beauty. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her blue eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has all her life been fascinated with painting.
History: She was born into a rich family. She has had some formal painting training, and achieved minor success. She has never given up on her painting dream.
Motivation: Further expansion of business.
Ideals: Artistic. Bonds: Attractive, Job, Rich. Occupation: Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 600 sp. Amethyst (80 gp). Silver pearl (80 gp). Azurite (9 gp). 3 Thunderstones.
Melissa Stratford, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is smooth and relatively long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 11th year, her parents were killed by a giants raid, leaving Melissa alone in the world. After a stint in an orphanage, she was adopted. She's since become an addict/alcoholic.
Motivation: Revenge.
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Religious, Enemies. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Mardred Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a faded coat and loose pants complete with broad hat. She sports brown long hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has always had a great fascination with Tiefling culture. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Wants a kiss; and tiefling compassion
Flaws: Racist, Hedonist, Mundane, Ugly. Bonds: Has a crush. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). 1 Masterwork Light steel shield.
Werydd Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she has the majority of her body covered in plate. She keeps her white hair in a flapper bob. She is baby faced.
Personality: Aggressive, abrasive, and angry, Werydd embodies much of what other species detest in the Dwarves. She believes the world needs to unite to get rid of gnolls once and for all.
History: Werydd was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Werydd was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Werydd's father didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Werydd was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Seamstress
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 pp. 1 Bullseye lantern.
Jezean Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her scythe always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her copper crest is drawn into a tight pony tail with a clover scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Jezean is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Jezean was born with her mother's beautiful face. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent mother.
Ideals: Passionate. Bonds: Attractive, Family, Religious. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1800 sp.
Rose Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears skinny pants and wears a red and yellow robe with the hood down. Her black hair is matted, messy, and big. Her eyes are likewise violet.
Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with her god.
History: When she was but 6 years old her parents immigrated from the south. There was a wharf not far from home where she often wandered off to fish. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Flaws: Ugly, Shy. Bonds: Religious, Immigrant, Nature. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp. Gold dragon comb with red garnet eye (300 gp).
Three Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His yellow fur is slicked back into a classic pompadour. He has blue eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He pushes his goals aggressively. He is also a coward if confronted.
History: Three was born in the west. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Poor, Mentor. Occupation: Sellsword
Voice: Timid voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 10 pp.
Skirt Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of swords on his belt, each one with a amber on the hilt. His red fur is matted, messy, and big. His copper eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Interpreter father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. 2 Acid flasks.
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