Gomory Severity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has styled her silver hair well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She snorts whenever she laughs or is feeling confident. Animals are drawn to her, and she is able to talk to them.
History: Born in the north to a Carter, Gomory learned a great deal about her father's area of expertise. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She hasn't been sleeping well lately.
Motivation: She seems to be bored by most things; and further expansion of business
Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Attractive, Job. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Sindri Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is chestnut and curly. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the north. Sindri abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer, Criminal record. Occupation: Butcher
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Bullseye lantern.
Krimmon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his brown hair in a flapper bob. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Carter, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Seeks redemption; and expand his business
Flaws: Ugly, Secretive. Bonds: Job, Poor, Criminal record. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Artisan’s tools.
Merihim Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears silk and lounges about seductively. His purple hair is drawn into a tight pony tail with a clover scrunchie. He wears large thick round spectacles.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Athletic. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 0 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 5 (-3) | 6 (-2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 250 gp.
Adrex Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Stylist. His white crest is braided into rings. His red eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Adrex was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Philantrophist, Optimist, Persistence. Bonds: Poor, Job, Has a crush. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kipper Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'8", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he would like to get married and retire
Ideals: Joker, Logical. Bonds: Attractive, Poor. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp.
Ahrim Agony, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Insane, Forgetful. Bonds: Poor. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 80 gp.
Alvyn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Masseuse. His Stetson hat is riddled with cuts and holes. His amber eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Alvyn began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by drow. Alvyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Rich, Enemies. Occupation: Masseuse
Voice: Dark and ominous
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
Dynamic Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears brown cloth garments or leather armor. His yellow fur is long and unkept. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To be a Bowyer again; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Family. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Chrysoprase (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
