Merihim Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tight fitting green shirt and pants. His hair, while still mostly blue, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born at the edge of vast desert. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: To share knowledge with the world; and a rival would like him out of the picture
Ideals: Logical. Flaws: Disease, Forgetful. Bonds: Nature, Criminal record. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1600 sp. Pink pearl (40 gp). Onyx (20 gp). Pink pearl (40 gp). 1 Masterwork Musical instrument.
Uthemar Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a top hat to hide his balding. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Nature, Job. Occupation: Slave Trader
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 6 (-2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Tourmaline (140 gp).
Nurkara Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a custom-built plate barding that's adorned with grey lining and desert motifs, and a wedding ring on her left hand. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. She has gleaming, smiling gray eyes.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised in a island tribe. Like her mother and her sister before her, after school she went straight into learning to become a Sellsword. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand her business.
Ideals: Justice. Bonds: In love, Enemies, Nature, Job. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp.
Verna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is renowned for her bright red dresses and hats. She carries with her a set of tridents on her belt, each one with a aquamarine on the hilt. With wild golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is witty, but her monotone delivery comes off as unnerving She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Fighting, Joker. Flaws: Insane, Antagonistic, Disease. Bonds: Rich. Occupation: Server
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Mugrunden Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His brass crest is greasy and uncared for. His eyes are red and beady.
Personality: Calm and collected, he is a well trained Architect. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful wizard made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Performer again.
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job, Family, Mentor. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Norûk Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right hand appears badly burned and disfigured. He has moderate length white hair. He has several tiny emerald earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his singing dream.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Artistic. Flaws: Addict. Bonds: Rich, Religious. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Blue quartz (5 gp).
Altho Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Weaver, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear.
Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Religious. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 16
Hit Points 2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 150 gp. 3 Thunderstones.
Ownka Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She typically wears white cloth garments or leather armor. She has wavy white hair. She has a dull look in her hazel eyes.
Personality: She is extraordinarily eccentric. She is a font of random trivia from the lore and stories she has discovered
History: She was born to loving parents in a slum to the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the south; and she is not mentally stable, and does not behave rationally
Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 10 pp. Deep green spinel (100 gp).
Grigi Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'8" and typically wears black cloth garments or leather armor. Her hair is long and auburn with streaks of golden, and is pulled back with small black clips. She wears an eyepatch.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to her, and she is able to talk to them.
History: Grigi was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and sabotage a competitor
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
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