Delre Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and blue handkerchief worn on her right side. She has a long black ponytail with little hanging trinkets. Her face is scarred and worn.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Delre was born on a far southern plains where she grew up under the tutelage of her mother, an expert Fisher. She left for the south, certain she would find work there.
Motivation: Balancing her hectic life and new Fisher responsibilities is difficult; and wants to open a new tavern
Ideals: Joker, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 6000 cp.
Dalaba Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears many layers of old clothing at all times. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are brown and she is always smoking a pipe.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Scribe hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Nature. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 15
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Wrenn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears a colorful flower in his golden hair. He has gray eyes and a tan hat with a black feather.
Personality: Eccentric and domineering, Wrenn will drive conversation. He takes great joy in being the best Actor in town.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying sister.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Extrovert, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2800 sp.
Fivin Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a blue and black robe with the hood down, and a wedding ring on his left hand. He keeps his white hair in a flapper bob. His blue eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While studying, he fell in love. They married and had a daughter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and to get a good night's sleep
Flaws: Shy, Disease, Insomniac. Bonds: In love, Attractive. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Aramil Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats, and he perpetually has his lance ready. His hair is silver and very short. He wears large thick round spectacles.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Poor, In love. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic, Goblin
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is long and unkept. His blue unseeing eyes seem to look past you.
Personality: Nuraval is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born blind and as such lacked many opportunities for work. Nuraval abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1400 sp. 1 Masterwork Heavy wooden shield.
Halimath Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a longbow on his belt. His silver hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Halimath has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Dyer and was forced into it by his family.
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 pp.
Brottor Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports brown clothing, slightly heavier than average wear. He has wavy red hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Dragonborn culture. He plays an instrument quite well.
History: Brottor was born in the east. At a young age he loved to build and create. Brottor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Dragonborn compassion.
Ideals: Artistic, Persistence. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3 Antitoxin. 3 Antitoxin. 3 Alchemist’s fire.
Igden Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears a fine chain shirt which he covers with tan colored cloaks and clothing, and his gloved hand is found clutching a glaive. His hair is cut close to his head. His eyes are hazel and catlike.
Personality: Aggressive, abrasive, and angry, Igden embodies much of what other species detest in the Gnomes. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is a Slaad in disguise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, In love, Job. Occupation: Healer
Voice: Posh accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
