Tiaathque Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears suspenders and blue workpants. Her shirt is tan, and she wears a heavy blue leather apron most of the time. Her tied-back hair is blonde. Her gray eyes peer out from beneath her broad blue hat.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Fisher business at a young age. Her childhood dream was to be a Jeweler, but she was a colossal failure. She inherited the family business which she has now maintained for 7 years.
Motivation: Wants to open a new tavern; and she's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Ignan, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Banded mail.
Drenna Thorpe, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze, and a wedding ring on her left hand. Her silver hair is cut jaggedly and amateurishly. Her fierce hazel eyes like to dwell on things.
Personality: Drenna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. Some 6 years later her spouse died after the birth of her son. Heartbroken, Drenna never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Money/treasure; and she wants nothing more than to rejoin the army
Ideals: Artistic, Joker. Bonds: Rich, In love, Military. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. 1 Breastplate.
Virra Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she has a large blue mantle and cape that has been intricately interwoven into her white robe. She has slicked back black hair. Her eyes are likewise amber.
Personality: She acts crazy and hedonistic. Flattery will make her almost putty in your hands.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Stableman, but she was a colossal failure. She's also a talented Stableman, but doesn't like to broadcast it.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Hedonist, Selfish. Bonds: Job, Criminal record. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 220 gp.
Nedda Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She wears a fine chain shirt which she covers with white colored cloaks and clothing. She keeps her golden hair in a flapper bob. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Nedda studied abroad. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was granted martial powers by her dying sister.
Motivation: Retire the richest woman in the south; and to prove her worth to the world
Ideals: Passionate, Joker, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Randal Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet armored body suit, with a simple tan line shooting up and back down. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Artistic. Flaws: Fearful. Bonds: Enemies, Family. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3 Tanglefoot bags. 1 Everburning torch. 4 Holy water.
Wiggens Leffery, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, he is an attractive figure. He wears a tan shirt with thin brown vertical stripes and black pants. His silver hair is heavily combed to the left. His eyes are likewise green.
Personality: Wiggens speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.
History: Wiggens was born in the west. At a young age he loved to build and create. His childhood dream was to be a Adventurer, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a adventurer again
Ideals: Impeccable, Gifted, Persistence. Bonds: Attractive, Job. Occupation: Baker
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 19 (+4) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 sp.
Markosian Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a black coat over a blue low-cut shirt, and a top hat upon her head. Her hair is purple and curly. Her black unseeing eyes seem to look past you.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She takes great joy in being the best Roofer in town.
History: Born to a pair of adventurers, Markosian grew up listening to her father's many stories. She found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her old friends; and to be a actor again
Ideals: Joker. Flaws: Disease. Bonds: Job, Adventurer, Religious. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 210 gp.
Geoffrey Sutton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is smooth and relatively long. He has violet eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom; and he is greedy
Ideals: Athletic, Impeccable. Flaws: Fearful, Mundane. Bonds: Rich. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. A roughly beaten golden orb (50 gp).
Godfrey Shelley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. His small hat is riddled with cuts and holes. His eyes are blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to get laid
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!