Sindri Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a green coat with tan slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Sindri was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Sindri's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Sindri and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away
Flaws: Antagonistic, Addict. Bonds: Attractive, Enemies. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Amethyst (80 gp).
Tordek Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His brown hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Mayor, but he got bored and became a Seamstress. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he is content
Flaws: Mundane. Bonds: Has a crush, Job. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Frouse Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with white and black striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is blonde. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Animal Trainer, Frouse learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Job, Religious. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. 1 Half-Plate.
Elizabeth Clifford, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a tight fitting brown shirt and pants. Her hair is red and curly. Her eyes are brown and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the east to a Sailor, Elizabeth learned a great deal about her father's area of expertise. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She then took over the family business and is one of the better Sailor for hire.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and balancing her hectic life and new sailor responsibilities is difficult
Ideals: Disciplined, Justice. Flaws: Fearful. Bonds: Job, Debt. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1100 sp. Golden pearl (80 gp).
Smoking Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His fur is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of western immigrants he idolized his mother. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He moves from town to town, unable to find a place to settle.
Motivation: To settle down with his crush; and wants a kiss
Bonds: Attractive, Has a crush, Family, Immigrant. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Argran Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'4" northern man, he wears a worn and beaten armor. He has shaved his head bald. His eyes are gray and beady.
Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.
History: He was born in the north, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he would like to get married and retire
Ideals: Opinionated. Flaws: Ugly, Selfish. Bonds: Immigrant, Mentor. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. Banded agate (11 gp). 1 Masterwork Common Ranged Weapon.
Enna Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing a perfectly clean shirt and pair of pants. Her hair, while still mostly blonde, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Enna grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Attractive, Adventurer. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Quillathe Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She has a long black ponytail with little hanging trinkets. She has a dull look in her violet eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Quillathe was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A few years later when the west was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp.
Katherine Darby, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'3" and wears many layers of old clothing at all times. Her left leg appears badly burned and disfigured. She has slicked back red hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invites people to come help in her community garden.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Katherine reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now spends her time doing works of charity.
Motivation: Nothing but the best is good enough for her; and she wants nothing more than to rejoin the army
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
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