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NPC Generator

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Advanced [show]


Chenna Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears red trousers with brown and yellow striped suspenders. She wears various colorful collared shirts. Her blonde hair is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.

Personality: She will rave to anyone who will listen. She has a minor phobia of water and hates getting wet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has had some formal painting training, and achieved minor success. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she is terrified, and will act out of fear

Ideals: Gifted, Artistic. Flaws: Ugly, Insane, Fearful. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Chenna Kettlewhistle, Female Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 80 gp. Eye agate (15 gp).


Social Check DCs


Adelard Copeland, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His auburn hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Adelard Copeland, Male Human Sorcerer 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Ahvain Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His half smiles and brown eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.

History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Joker, Artistic. Bonds: Attractive, Poor, Criminal record. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Ahvain Casilltenirra, Male Elf Sorcerer 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)8 (-1) 6 (-2)13 (+1)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Spear Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her black robe, and she perpetually has her bastard sword ready. Her lavender fur is lengthy. Her ears are large.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Spear was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Spear took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Nature, Family. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Spear Candle, Female Tabaxi Sorcerer 2
Medium (4'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 300 gp. White pearl (130 gp). Star rose quartz (20 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Jezebeth Calm, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears tattered old clothes. She is muscular with a powerful set of arms. Her silver hair is still thick. Her silver unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Map Maker profession.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and expand her business

Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Rich. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Jezebeth Calm, Female Tiefling Sorcerer 4
Medium (4'7") Tiefling, Lawful Good (CR 4)
Armor Class 8
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: Aquamarine (1000 gp). Rock crystal (80 gp).


Social Check DCs


Caramip Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears rags and sports a simple walking cane and is in decent physical shape. With wild white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born at the edge of vast forest. There was a wharf not far from home where she often wandered off to fish. By chance she met her sister recently and the two have been together since.

Motivation: To unite with her sister; and regain custody of her son

Ideals: Impeccable. Flaws: Insomniac, Impulsive. Bonds: Poor, Nature, Family. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Caramip Murnig, Female Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)7 (-2) 11 (+0)12 (+1)
Skills Nature +0, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp.


Social Check DCs


Drifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a pastel small hat and pastel clothes. Her yellow fur is greasy and uncared for. Her eyes are yellow and catlike.

Personality: While she acts the brute, she is far gentler than she would appear. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drifting took refuge in the old dungeon and found the beat up longsword and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Ugly, Forgetful. Bonds: Nature. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Drifting Timber, Female Tabaxi Sorcerer 1
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp. Chrysoberyl (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelaide Tinley, Female Human [Permalink]

Personal [hide]

Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her hair is greying and her face has many wrinkles. Her violet unseeing eyes seem to look past you.

Personality: Calm and collected, she is a well trained Fortune-teller. She can't help but pocket interesting objects she comes across

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She then took over the family business and is one of the better Fortune-teller for hire.

Motivation: She has comitted a past crime that haunts her to this day; and to be a servant again

Flaws: Ugly, Disease. Bonds: Rich, Job, Criminal record. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Adelaide Tinley, Female Human Sorcerer 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 6 (-2)11 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp.


Social Check DCs


Quilla Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a skull on it. She has done her best to style her chestnut hair to look like a famous performer. Her amber eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of herself, she believes she is the best Painter born in the past three hundred years. Quilla enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She got into the Painter business at a young age. Her first spouse was a Mason, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She is searching for what she claims is her rightful reward.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Flaws: Hedonist, Fearful. Bonds: Job, Family, Adventurer. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Quilla Nucklestamp, Female Gnome Sorcerer 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Insight +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Draconic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 160 gp.


Social Check DCs

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