Emmeline Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears tight fitting clothing which further accentuates her frame. She has done her best to style her brown hair to look like a famous performer. Her green unseeing eyes seem to look past you.
Personality: She dislikes all the random violence that takes place in the north. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Emmeline was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Pacifist, Logical. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Nagrette Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times. Her hair is auburn and curly. Her eyes are brown and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She was born blind and as such lacked many opportunities for work. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her absent father; and many dire rats want her driven away
Ideals: Artistic. Flaws: Disease. Bonds: Enemies, Family. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Two Llamas Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is dressed in earthy colors with a brown and violet handkerchief worn on his left side. He has red fur. He wears an eyepatch.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Two Llamas grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Someone believes him a fraud; and he's in love
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Adventurer, Has a crush, Enemies. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Ovina Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'1". She wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long black hair kept up in a rat tail. Her thin eyebrows rest above her beady green eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She is afraid of women and trembles around them
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's repulsed by the PC; and she is greedy
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, In love. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. Eyepatch with mock eye of sapphire and moonstone (400 gp).
Oriel Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female is renowned for her bright yellow dresses and hats. She is tall, broad shouldered and powerfully built. She has slicked back auburn hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She can't help but pocket interesting objects she comes across
History: Born in the west to a Knight, Oriel learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She struck the Knight job and began her own company from there.
Motivation: She desires power and/or immortality; and balancing her hectic life and new knight responsibilities is difficult
Ideals: Philantrophist. Flaws: Addict, PTSD. Bonds: Criminal record, Job, Adventurer. Occupation: Knight
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
Nurkara Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses well, typically a more casual-formal manner. Her hair is short and red. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Nurkara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hasn't been sleeping well lately.
Motivation: She would like to get married and retire; and to settle down with her crush
Flaws: Insomniac, Terse. Bonds: Attractive, Poor, Has a crush. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Artisan’s tools.
Spring Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her orange fur is drawn into a tight pony tail with a butterfly scrunchie. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: Aggressive, abrasive, and angry, Spring embodies much of what other species detest in the Tabaxis. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Spring was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she has passion for adventuring and risk
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Charles Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is silver and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Charles was born with his father's beautiful face. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Charles's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Flaws: Addict, Selfish, Antagonistic. Bonds: Attractive, In love. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Chain shirt.
Aramil Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has wavy auburn hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.
History: When he was but 3 years old his parents immigrated from the west. Aramil was born on a far western mountains where he grew up under the tutelage of his mother, an expert Mortician. He struck the Mortician job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Athletic, Philantrophist, Impeccable. Bonds: Immigrant, Job. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!