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NPC Generator

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Advanced [show]


Anne Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a red cloak and cross-gartered yellow stockings. Her chestnut hair is cut short. Her eyes are green and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a forest tribe. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Balancing her hectic life and new Healer responsibilities is difficult; and many brigands want her driven away

Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Enemies, Job. Occupation: Healer

Voice: Rolls R's

Attributes [hide]

Anne Underbough, Female Halfling Sorcerer 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp. Rock crystal (50 gp).


Social Check DCs


Namfoodle Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He usually wears his blue robe and has his flail always slung over his shoulder. He has a golden handlebar mustache and slicked back golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born in the south, but his parents moved at a very young age to the north. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: Revenge; and his spouse's relatives view him with great suspicion

Flaws: Selfish. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Namfoodle Musgraben, Male Gnome Sorcerer 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)16 (+3) 18 (+4)15 (+2)
Skills Arcana +5
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Ignan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 120 gp. Golden pearl (140 gp).


Social Check DCs


Adrik Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and auburn with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure.

Ideals: Entrepeneur, Persistence. Flaws: Disease, Addict. Bonds: Rich. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Adrik Daraln, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Violet garnet (600 gp). 1 Masterwork studded leather.


Social Check DCs


Bertram Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a red and violet robe with the hood down. His chestnut hair is unkempt and raggedy. His violet eyes lackadaisically let the world flow into them.

Personality: This man loves music and to teach people music more than just about anything. He is a great chef.

History: He was raised in a island tribe. He has had some formal music training, and achieved minor success. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his absent mother; and he is a bit of a kleptomaniac

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Bertram Brushgather, Male Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp. Carnelian (20 gp).


Social Check DCs


Thradal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His red hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and a rival would like him out of the picture

Bonds: Enemies, Job, Religious, Family, Criminal record. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Thradal Rumnaheim, Male Dwarf Sorcerer 3
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)9 (-1) 17 (+3)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brass mug with jade inlays (500 gp).


Social Check DCs


Eida Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her silver hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the south, but her parents moved at a very young age to the west. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out

Ideals: Athletic. Flaws: Shy. Bonds: Poor, Attractive, Immigrant. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Eida Jamjar, Female Halfling Sorcerer 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)14 (+2) 17 (+3)6 (-2)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. Black star sapphire (700 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Ozyman Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who usually wears his red robe and has his scythe always slung over his shoulder, he is not a threatening figure. His long silver hair reaches down to his waist. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small desert village. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and sabotage a competitor

Flaws: Shy. Bonds: Religious, Nature, Rich, Job. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Ozyman Glenfellow, Male Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1 Half-Plate.


Social Check DCs


Eberdeb Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a blue poncho over his likewise colored trousers and shirt. His brown hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: The child of a Stableman, who enjoyed hunting, Eberdeb was taken on many hunting expeditions. He worked as a nervous Layabout and found it very stressful. He hasn't been sleeping well lately.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic. Flaws: Secretive, Insomniac. Bonds: Nature, Job. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Eberdeb Quillsharpener, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Athletics +2, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 260 gp. Finely wrought small gold bracelet (20 gp). Solid gold idol (600 gp). Carved bone or ivory statuette (20 gp).


Social Check DCs


Brottor Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Marshal uniform. He sports a long black beard, and similarly colored long hair. This gray eyed southerner is not easily forgotten.

Personality: Brottor is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. By chance he met his brother recently and the two have been together since.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Depressed. Bonds: Job, Poor, Family. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Brottor Rumnaheim, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)7 (-2) 15 (+2)11 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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